Thanks for the welcome!
Aratrea wrote:
Well, in how to limit the power, I tend to think that limiting will generally more have to do with how magic is fueled. If magic is fueled by a general "energy" which many authors use, than magic is limited by the amount of energy that you have to fuel the spell with.
Ok... well it is something that some are born with the natural ability to learn, but it must be learned/studied/practiced - perfected, if you will. Sort of similar to a painter who must first learn to perfect his craft before it is able to be used. Generally, they are sent to live with a trainer around 8 years old, and will have reached their "full learning ability" at 16 or 17ish, and beyond that point it is up to them to further their education/abilities through personal study and no longer with the personal trainer of their childhood.
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Other options are to have it that spells don't take energy from yourself but gain it from something else, and magical power is instead limited by your knowledge of how you can perform spells (e.g., if spells are released by words, than you're limited by the words you remember, and so on.)
Hmm... interesting thoughts. The enchantments are built off of words, so it is limited to the extent that they remember the correct words. Perhaps I could make another caveat which is the magic is more powerful with more powerful emotion behind it? Or more readily able to be released?
I guess I am also trying to figure out the balance of good/evil... since none of the magic is inherently good or evil, but there are, of course, good and evil enchanters. However, my MC is forced to fight a battle she wants to run from because there is no-one else to pick it up (or something like that

)