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 Post subject: Separate Worlds and Communication.
PostPosted: June 19th, 2010, 2:37 pm 
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I've begun writing a story about all three of my worlds (Luminne, Piensor, and Ainran), and how they are connected through portals. Each world has two portals, one portal for going to another worlds, and each world has one 'key', or object that powers the portals to keep them running (like in the 100 Cupboards trilogy).

The plot is that these portals have been destroyed long ago (some seven years, as of now), and now, since the keys (a sword, a shield and a crest [helmet]) haven't been replaced during that set time, the worlds are slowly falling apart.

So, a character from each world (being in at least one story; and along with two companions) need to find the keys and replace them before everything goes nuts and out of control. But, I want to have them interact (face-to-face) and go through the worlds together to find the keys, and such. But I have no idea how to go about that since the portals are down.

I thought about a way of communication between worlds, so it might be how the characters find out about each other. I came up with a sort of stone near where the portals are located, with a design on it. I'm open to any suggestions how to change it or chuck it altogether.

Thank you for your time!

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 Post subject: Re: Separate Worlds and Communication.
PostPosted: June 20th, 2010, 7:38 am 
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Maybe when they first discover the portals, they could possibly find stones of some sort (this is just my idea, you don't have to use it) that enable them to see the other worlds on it's surface--with a screenlike quality?? I'm just suggesting, you can chuck my idea if you want too :D

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 Post subject: Re: Separate Worlds and Communication.
PostPosted: June 20th, 2010, 8:34 am 
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I like it, actually. Would it be just for communication?

I had thought about some temporary transportation thing, which would enable the heroes to travel to the other worlds, but it's not good enough for normal use like the portals are.

But I like your idea, though. I might use it (it's better than my lump of a rock with a strange design). If it is OK with you. ;)

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That's what we storytellers do. We restore order with imagination. We instill hope again and again.
-Saving Mr. Banks


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 Post subject: Re: Separate Worlds and Communication.
PostPosted: June 21st, 2010, 12:56 am 
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Building off of Terra's idea, maybe each key could have a gem or something that works like an eye. Then, you could have a "seeing stone" in each world that would be able to switch between the views from the gems on the keys. That would give your characters hints as to where the keys are, too.

I would avoid the quick-transportation thingy. Unless you come up with some brilliant cobha as to why the quick-transportation thingy only works on a small scale, it's going to sound like deus ex machina or something. :D

If all else fails, you can resort to characters dreaming about events in other worlds, but that has been a bit overused. :D

I can't wait to see what you come up with! I've really enjoyed reading about your characters in the character introduction thread. I can't wait to read a part of your story! :D


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 Post subject: Re: Separate Worlds and Communication.
PostPosted: June 21st, 2010, 2:21 pm 
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The heroes would have to find the keys, first, though, in order to use the gems. I like the idea, but finding the keys would be key. ;)

Hmm... what do you suggest they do? I realy want them to interact face-to-face.
(I know I'll probably sound really ignorant, but what does cobha and deus ex machina mean?)

I don't know. I was going to use a character who can go form world to world and 'guide' the MCs to each other (looking different for each character). And that would be how they find out that there are other worlds (of course all three know of Earth, since the worlds have housed people from Earth).

I can't wait either. I've got the first chapter done, and a sort of prologue-y prophecy-ish writing, which isn't the best, but it gives a good overview of the plot.

I'm glad you've enjoyed them. :)

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That's what we storytellers do. We restore order with imagination. We instill hope again and again.
-Saving Mr. Banks


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 Post subject: Re: Separate Worlds and Communication.
PostPosted: June 22nd, 2010, 10:39 am 
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I like Evening L. Aspen's Idea, is there a greater being? Like god or gods or something?

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 Post subject: Re: Separate Worlds and Communication.
PostPosted: June 22nd, 2010, 12:08 pm 
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Yes. God is in all three worlds (even if not mentioned). I don't really feel comfortable having false gods in my stories. Why? :)

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That's what we storytellers do. We restore order with imagination. We instill hope again and again.
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 Post subject: Re: Separate Worlds and Communication.
PostPosted: June 23rd, 2010, 8:27 pm 
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Zoey Lillylight wrote:
The heroes would have to find the keys, first, though, in order to use the gems. I like the idea, but finding the keys would be key. ;)


Maybe I didn't explain my idea properly.

The gems on the keys (from what I figured) would work like a hidden camera. So, let's say Johnny is looking for the sword, but all he has is this big, shiny rock that shows him pictures. Well, let's say that the key, the sword, was sitting in the bushes near a big tree, and the camera, or gem, was pointing towards the base of the tree. One day, Johnny wakes up and looks at his stone and *gasp* he sees a picture again! It's a picture of the base of a tree, but he can't see the top of the tree.

Ah ha! Then Johnny sees a little heart carved into the trunk of the tree. He remembers when he took his friend, Sally, on a picnic near a big tree and secretly carved his and her initials at the base of the tree. And then he remembers; the stone is supposed to show him where the sword is. So, he hops in his car -- wait, this is fantasy -- sorry, he hops onto his horse and gallops off towards the place where he went on the picnic with Sally. Then, calculating where the sword must be to give him that view of the tree, he searches in the bushes until -- ah ha! -- he finds the sword. Then he grabs the sword, gallops off on his trusty steed, and saves the world.

Or something like that.

Zoey Lillylight wrote:
Hmm... what do you suggest they do? I really want them to interact face-to-face.


Exchange cell phone numbers? Just kidding. Hmm... that's a tough one. Do you mean that you want them to actually, physically be in the same place? Then I really wouldn't know what to do. You could have one person find the portal's key in one world and then go to another one, meet up with the character there and then those two could go on to the third world...?

Zoey Lillylight wrote:
I don't know. I was going to use a character who can go form world to world and 'guide' the MCs to each other (looking different for each character). And that would be how they find out that there are other worlds (of course all three know of Earth, since the worlds have housed people from Earth).


But the portals would still have to work, right? If you do this, I'm assuming that this mysterious guide would be an angel or Christ-figure?

Zoey Lillylight wrote:
(I know I'll probably sound really ignorant, but what does cobha and deus ex machina mean?)


Cobha is the inherent "magic", abilities, functions and natural laws of your fantastical world. It's like the science of the fictional world. That's the best that I can explain it. (Lauser siblings, please correct me if I am wrong. I couldn't find the thread about cobha, and this is what I remember from it.)

Deus ex machina is Latin for "God in the machine". It basically means that some supernatural force popped in and saved your characters from an impossible (or very difficult) situation. I can't think of a situation where using it is a good thing. It is indicative of poor writing and indicates that the author didn't know how to get their characters out of that said situation. Deus ex machina = not good.

I hope I've been helpful. This is a terribly long post, so congratulations if you made it this far. :D


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 Post subject: Re: Separate Worlds and Communication.
PostPosted: June 24th, 2010, 7:36 am 
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I see. I like that idea.

Yeah, physically in the same place. Maybe the person who created the portals could have made 'emergency' portals in case something happened to the originals? The emergency ones wouldn't work as well as the others, but it could get the characters from place to place (maybe have negative side effects)?

For the guide, no. Yes, he is kind of like that, just someone who can take himself to each world, give the characters nudges or advice sometimes.

OK. So, deux ex machina is a bad thing. I didn't think it would be like that (for the portals). But thanks for telling me, so I know to avoid it in the future.

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Lord You are the thunder to my whisper
-Only You (Young Oceans)

That's what we storytellers do. We restore order with imagination. We instill hope again and again.
-Saving Mr. Banks


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 Post subject: Re: Separate Worlds and Communication.
PostPosted: June 25th, 2010, 6:35 pm 
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Maybe the "god" thing could arrange a meeting of some sort??? like they go to sleep and go to where the gods are and meet each other?
Evening L. Aspen had a good idea :)

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Isaiah 43:2: When you go through deep waters, I will be with you.
When you go through rivers of difficulty, you will not drown.
when you walk through the fire of oppression, you will not be burnt;
the flames will not consume you; For I am your God.


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 Post subject: Re: Separate Worlds and Communication.
PostPosted: June 26th, 2010, 4:04 pm 
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I don't know. Like I said, I don't feel comfortable having false gods in my stories. I like the dream idea, and I had thought the characters would have dreams giving hints of what will happen to their worlds and fuzzy images of the keys for their respective worlds.

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Lord You are the thunder to my whisper
-Only You (Young Oceans)

That's what we storytellers do. We restore order with imagination. We instill hope again and again.
-Saving Mr. Banks


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