Lady Kitra Skene wrote:
Well, I think there's a difference between magic being unexplained and unthought-out.
Yes, of course. Which was one of the points I was trying to make.
Lady Kitra Skene wrote:
With magic being explained, you can fall into the writerly problem of exposition of a science at the expense of the plot narrative, but leaving it unexplained can be seen as synonymous with deus ex machina.
You have to explain enough for the reader to trust that you
could explain anything else, and little more.
Lady Kitra Skene wrote:
Just because there is an air of mystery about an aspect of cobha doesn't mean it has permission to act outside the parameters of good writing. There are just complex ways to handle both.
The thing is, most of the advocacy I've seen for "magic as unexplained mystery" or "an unexplained, mysterious/numinous world" has seemed more consistent with (and some, though I think not here, explicitly promoted) "write it however you like here, and however you like there, and they don't have to be consistent, because it's Fantasy" than with "write a consistent world, just don't waste the reader's time with explanations."
And most of it has, in fact, been less about what we here call cobha than about "the magic system," advocating magic that serves the author's immediate purposes
without having an underlying consistency or system ... not just without the author explaining what that consistent system is, but without there
being one at all. (Much like the SF that Damon Knight (if my sources are right; I'd thought it was James Blish) excoriated when he wrote that if you have a long-legged long-eared short-tailed furry rodent indistinguishable from a rabbit, "you call it a 'smeerp,' because that's science fiction.")
So I wanted to make clear that while leaving it to the reader to discover, uncover, or deduce things about the world instead of stating them can be a valid and admirable world-
expository technique, that's not an excuse to skimp on world
building.