Varon wrote:
Granted, system is a loose term for it, and loose is what I'm aiming for. The trend currently seems to be for highly organized and predictable magic systems. Less on the magic, and more on the science. That's cool, but it adds a different feel, almost like a science-fiction novel rather than fantasy.
I have noticed that as well, and I like that you're trying for something a bit different. I think people sometimes have rules because it's convenient, in a way.. it's easier to make a story be realistic. But doing more work to make sure the world is realistic despite the magicky magic is something I am glad you're going for. I like the stories with magic that's magicky.

Though, the style many magic systems are these days, they would not be very nice without the strictness and the rules I don't think. They just wouldn't work well. Yours might be more likely to work well if take some inspiration from older works that use less strict systems. (This is my opinion about modern magicky stuff, anyway.

It could be just my own taste.)
So, is music always connected to magic? Do people ever just make music for the sake of music? If a hermit child started singing just because he wanted to, could that cause problems by making a lot of magic he didn't intend?