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 Post subject: Bagpipes of Fury (development stage)
PostPosted: January 21st, 2013, 2:34 pm 
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Note: This is my first Role Play attempt, so I am opening it up to comments and critiques before we get started.

This idea sort of came from Lieutenant Mopa when he asked me if I played the bagpipes. I don’t, but I started to wonder what it would be like for a character that did. There are many strange things in fairytales that don’t really need explanation. For example, the fact that a rooster’s crow is deadly to a basilisk is very strange but it is also kind of cool. So I thought, “This could make an interesting story…”
Some credit is also due to Neil of Erk for his post about “Hugely Wuthering Creepy Snakes” (found here).

So here is the idea for Bagpipes of Fury. Basically, either take a character you already have and put a set of bagpipes in his/her hands, or make up a new character and put at set of bagpipes in his/her hands. No previous bagpipe playing experience is required! Why are we placing bagpipes in our characters’ hands? Well, I’ll tell you. It just so happens that bagpipes are the only real weakness of giant, soul-eating reptiles (and amphibians, but it only works on amphibians when played in C minor…don’t ask how I came by this knowledge, and yes, C minor is an elusive key). As a few of you might have guessed, a select few will be going on a giant, soul-eating reptile hunt-quest-banter-thing.

Here is what you need to do: fill out the character sheet at the end of this post and PM (personal message) it back to me (Andorin). You can be as detailed as you want, and I’ll only ask for more information if I think it is absolutely necessary. I don’t know that much about Magic or Chobra (or whatever it is called), but every bagpipe has the ability to harm giant, soul-eating reptiles (and amphibians when played in C minor). You could have bagpipe modifications if you want; like maybe some sort of fog machine or flamethrower.

-(The World of Bagpipes of Fury)-
The world in which this hunt-quest-banter-thing will take place is a little confusing because it is always in flux. At times it seems like a real place (you know, with mountains and forests and such), but then at other times it is a little more abstract.
-The Middle World-
To make this a little more clear, your character will be hunting around the HW Forum for giant, soul-eating reptiles. We can get creative with this, but to keep it from getting confusing there will be a middle world where our characters have to return to before they can reenter “the mist” (see next paragraph labeled “The Mist”). The middle world is the fake version of Tolkien’s Middle Earth. I say fake because you are free to manipulate the characters from Tolkien’s stories any way you want.
-“The Mist” (or mists)-
“The Mist” could also be called “the between”. Even more mysterious than the mist is what lies on the other side of the mist. What lies on the other side of the mist is a giant book with various scribblings of HW members. Every time the characters start to enter the mist there will be floating words just visible inside the mist (the words are a link to the post they are entering). When they get to the other side they will find themselves in a giant library on top of a giant book with the post, forum, or sub-forum under their feet, from there the possibilities grow….
-The Libraries-
Another major part of this middle world is called “The Libraries”. It is part of the quest to discover them. So basically, your character roams around Middle Earth either looking for giant, soul-eating reptiles or they look for and enter “The Mists” and thereby enter one of the many Libraries. Once you are in a library the rules change a bit, and things are a bit more loosey-goosey. You might enter on top of a sub-forum which contains an entire story, world, or battle. Keep in mind that on first entrance the world is just written posts beneath your feet, but the library is likely to envelope you in said story, world, or battle (it is sort of a character of its own). But don’t worry about getting lost or killed (well, try not to get yourself killed, you have a magical bagpipe for crying out loud, so you should be able to think of something). All you have to do is find the mist and it will take you right back out into Middle Earth once more.
-Just so we are clear-
You will start out with your character in Middle Earth at Minas Tirith where you are being sent out by king Aragorn (Eliasar for you Tolkien freaks) to subdue all giant, soul-eating reptiles (and the occasional amphibian). Lockated throughout Middle Earth are the mysterious “mists” where you can enter into the world of the HW Forum in the form of a giant book in a giant library. Once in the giant library on the giant book almost anything can happen, but it always starts with the words of the thread under the characters’ feet (thread name and link are to be given at entrance of said mist). From there, new characters might come up out of the pages below, or character might get sucked into the pages below. The only way out of the library, or any labyrinths beneath, is back through “the mist” and into Middle Earth.
-One last rule-
We need to maintain a buddy system. In other words, don’t go off on your own, and don’t leave anyone on their own. Got it?

Now! Let the Bagpipes of Fury assemble! Mwahaha!

User name:
Character name:
Age:
Sex:
Physical description:
Bagpipe description:
Other useful skills:
Other not so useful skills:
Anything else:

Here is my character as an example.

User name: Andorin
Name: Pedro
Age: 30
Sex: Male
Physical description: Pedro is human. He’s short and stocky, has tan skin, brown eyes, black hair, and a black mustache. He speaks in a Peruvian accent. He looks like he could have come out of a western movie. A cool poncho looking thing with geometric designs covers most of his upper body. It is made out of alpaca fur. He has a revolver on either hip, and is usually covered in dust.
Behavioral description: He doesn’t really talk much. He doesn’t really react to much either. Hugging him would be like hugging a tree, except the tree might enjoy it. He does talk a lot around people he is comfortable with, but those are few and far between ever since he lost his lama to a giant, soul-eating Iguana. He has distanced himself from the rest of the world, and devotes himself to hunting giant, soul-eating reptiles, hoping that he may someday find his old friend.
Bagpipe description: Straps his bagpipe to his back. He named it after his lama, Carlos. It has a picture of Carlos tucked into one of its pockets. It has the same geometric design as his poncho. Pedro has out fitted his bagpipe with and interesting set of detachable mods. One of his favorites is what he calls “The Fiesta Kick Off.” It basically has a bunch of sparkler effects and confetti. One of his more useful mods is a cable launcher. He can use this to entangle his prey so that he can finish them off with one of his bagpipe melodies, but it has a thousand other uses.
Other useful skills: He used to work on a plantation. In fact, that is where he first lost his dear lama, Carlos. He has an immense knowledge of plants, and when he doesn’t know anything about them he is extremely lucky as far as guessing when it is poisonous, or his body will “reject” a poisonous plant.
Other not so useful skills: He plays a mean harmonica, and is a great card dealer. He doesn’t gamble though. I guess that is what makes him a good dealer.
Anything else: One last thing you should know is that if Pedro goes too long without salsa and chips he will go into a frenzy. “Salsa frenzy” is what they call it. It is a rare condition.

Let me know what you think.


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 Post subject: Re: Bagpipes of Fury (development stage)
PostPosted: January 22nd, 2013, 4:27 am 
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I'm a bit confused... Are we going to be role playing in other people's threads or something?

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All resemblance to persons, people, friends, relatives, quotes, cultures, artificial intelligences, inside jokes, pets, unclaimed personalities, sentient objects, extra-terrestrials, inter-terrestrials, and draperies living, dead, undead, or comatose in any of my work are purely coincidental, incidental, circumstantial, inadvertent, unplanned, unforeseen, and unintentional. There's seriously no way I was referring to you. Honest.

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 Post subject: Re: Bagpipes of Fury (development stage)
PostPosted: January 22nd, 2013, 10:38 am 
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Okay, it is a good thing I started this in development stage.

No, RPing in other threads is not the idea at all. The whole part about exploring other threads was to view them as if they are written books. So you go through a mist, and you come out on top of a thread which is in the form of a book beneath you feet. You can then use that information to shape the posts you make on this (Bagpipes of Fury) thread. Think of it as a research opportunity for your character. They can access the "archives" that are the HW threads as they stand at a given time. If the thread you were standing on changes then go with it. It will be an extreme lesson in improvisation whose main lesson is "Yes, and?" So you take what you get and build on it. If something goes wrong just makes something up and build on the suspense (hence the magical bagpipes).

Does that answer the question?

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 Post subject: Re: Bagpipes of Fury (development stage)
PostPosted: January 22nd, 2013, 11:48 am 
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This looks like a lot of fun! I'll probably join.


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 Post subject: Re: Bagpipes of Fury (development stage)
PostPosted: January 22nd, 2013, 12:18 pm 
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That's what I thought it was, but I wasn't quite sure. :D This does look like a lot of fun! I'll consider joining. :D


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 Post subject: Re: Bagpipes of Fury (development stage)
PostPosted: January 22nd, 2013, 4:06 pm 
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Id love to join in, but I'll warn that I sometimes have a hard time keeping up with RPs. ("Bagpipes! Who knew?". ;) )

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 Post subject: Re: Bagpipes of Fury (development stage)
PostPosted: January 22nd, 2013, 11:42 pm 
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Bagpipes begin to assemble...

User name: Lady Kitra Mimetes
Name: Kyran
Age: 15
Sex: Male
Physical description: Human, Kyran is tall for his age, but thin. His hair is short and dusty blonde. His eyes are a dark grey. His face looks younger than it is. His garb is that of the common people in most worlds.
Behavioral description: Kyran has a very timid nature. He doesn't talk much or loudly, and prefers to answer with nods and shrugs if he can help it. There are a few small mammals that seem to to trust him.
Bagpipe description: Kyran's bagpipes are secondhand and rather ordinary, which is complex enough for him, since he barely knows how to play them.
Other useful skills: He is patient and good at hiding if the need arises. He is also very good at mimicking bird songs.

User name: Lieutenant Mopa
Character name: Conor
Age: 15-2o Uncertain
Sex: Male
Personality: Sanguine
Race: Unknown
Physical Description: Red curly hair that falls all the way to his shoulders, and has his ears sticking out of his hair. Conor has big green eyes and his skin is between pale and a slight tan, and he is thin.
Bagpipe description: Linky: http://www.rootsweb.ancestry.com/~irlcar2/bagpipe.jpg
Other useful skills: He has the ability to heal anything, he doesn't know where the knowledge came from
Other not so useful skills: He can hold his breath long, and he can do cartwheels
Anything else: Has a husky, rather a mix between a husky and a wolf
Anything else: He is an orphan, he also has a 'dog' to keep him company
Fears/Flaws/Insecurities: Fear: Being alone/ Flaw: A little self-centered/ Insecurities: People teasing him

Username: Vav Caeli Mimetes (Caeli)
Character: Ban, aka The Blind Piper (Both of which are names he took after being exiled, in order to keep other from being recognized.)
Age: 27
Gender: Male
Character Description: Ban might have once been considered a handsome man, but his face was disfigured terribly by the patches of leathery, scarred skin over his eyes. Ban is a tall, reedy man; trim and debonaire before his blindness, thin and gaunt afterward. His manner of walking, once springy and light, is now jarring, almost like a bad limp. His hair is reddish blonde and about shoulder length, he is most often clean shaven, and there are no other outstanding qualities of appearance I can think of. He likes to keep to himself, apart from his companion—whom he would love to be separated from—and when he does take part of a conversation it is usually with a sarcastic wit which he rudely and often employs. His only 'friend' is no help, either. She takes a fair amount of pleasure in telling the Piper just how worthless he is.
Bagpipe Description: Ban's bagpipes are simple and unadorned, with a black bag made from hide and wooden pipes. It was given to him from a friend who was sent on a failed quest, just before the fated adventure started. The friend knew the pipes were magical, but not what magic they held. To this day, Ban has been unable to figure it out, but has become quite skilled at playing them. (Note, if you go to the Pinterest board I mentioned in a post on the thread and look at a picture titled 'swedish bagpipes', that's what Ban's pipes look like.)
Other Useful Skills: Ban was once a royal seer, gifted with visions of things which twice saved his kingdom and led to him becoming a noble in the king's court, a profession which he left after being blinded and sending several adventurers on a quest. He swore all of them would return, because he had 'foreseen' it. What he didn't realize was that they would return washed up in the river. Sine then, he lives in exile, far from his home—which is why I'm not going to bother naming the king or the kingdom. He is a scholar of magic, but not a practitioner of it.
Other not-so Useful Skills: Annoying people. He may 'develop' other skills as the story goes.
History (kind of long): While a noble, Ban was known as quite a flirt among the courtiers, dancing with every lady he possibly could, sending flowers and gifts to a good many of them afterward, and his ego seemed to be twice the size of the castle. He was once betrothed to a lady of the court, some distant cousin of the king, but the engagement was broken off after Ban went on a short holiday and was found with his eyes gone. Everyone assumed he had met some enemy and barely escaped with his life, but Ban never told the story himself. It was soon after this that he gave his fateful prophesy which ended the lives of several questers, including a close friend. The king exiled Ban, granting him the rather dubious boon of a constant companion to be his eyes for him: a servant girl. The king used old magic to 'bind' the pair so that neither can stray more than a few miles from the other without experiencing 'agony ending in death'. Neither has tested this curse.
Ban and his companion become traveling minstrels, marketing their little act as the Blind Piper and traveling about, stopping over at inns for a night of entertainment where their board is free and they receive tips on the side. In the midst of their travels, they have been searching for a way to cut off the connection between them—a bond which the king claimed could only be broken by the death of one of them. It was only recently that Ban was recruited to use his bagpipe-playing abilities to hunt down monsters, a business he wants no part of, but couldn't think of a good excuse not to go.

User name: Lady Rwebhu Kidh
Character name: Astronephinipedes Smith
Age: 52
Sex:Male
Physical description: Red hair with gray and black peppering it around the edges, and a conservative mustache of the same description. Bright blue eyes. Tall and broad shouldered. Parchment textured skin. Huge hands. Slight wrinkles around his eyes. He has a big tucker bag that he always has with him, mostly full of candles and pencils and India rubber balls and handkerchiefs.
Behavioral Description: He values leadership and cohesion and application and finishing. He has a good sense of humor except when he is cross. He gets cross when people don't behave.
Bagpipe description: Black cloth and ivory pieces and tan trimmings. Unadorned and elegant. It has nothing special about it, except that sometimes it, according to Astronephinipedes, plays by itself a little.
Other useful skills: He can herd cattle, and doctor animals, and cook edible food, and write and read several languages (and speak them of course), and keep accounts. He also knows vaguely how to play bagpipes. And he also knows how to write music.
Other not so useful skills: He can split his fingers apart two on one side and two on the other, and curl his tongue, and cut hair (decently), and eat a whole deer at one meal.
Anything else: He does not abide nicknames. He is Astronephinipedes.
* grins *

User name: Renna the Blue Mimetes
Character name: Flash Shadowstrike (his real name is Theodore Roberts, but he doesn't like that name)
Age: 20
Sex: Male
Physical description: He has wavy blond hair that has strawberry-blond streaks through it. (He's also human, by the way.) He has a wiry build, sage-green eyes, and a smattering of pale brown freckles across his face. He tends to wear jeans, a dark shirt, and a dark hoodie. He has a few scars on his arm from when he first started practicing knife tricks (y'know, like Mutt Williams from Indiana Jones IV?)
Behavioral Description: Most people see him as obnoxious, sarcastic, and a pain in the neck. And they're not far off. He likes to show off and be a smart aleck. If a fight or argument is going on, you can be sure that he'll leap into it--even if it has nothing to do with him. Deep down though, he's fiercely loyal and would do anything for his friends. He acts like he's carefree and happy-go-lucky, but he does, in fact, have mood swings. He can go from being gloomy and depressed to elated within heartbeats.
Bagpipe description: I hope a picture is okay? http://www.ebay.com/itm/Unique-Antique- ... 460bf1ce78
Other useful skills: He can use a knife quite well, though honestly he would never be able to hurt anyone with it. He can also fistfight quite well. He's also fairly acrobatic. He enjoys things like running and jumping. And he can hold his breath for up to two and a half minutes.
Other not so useful skills: He can play the guitar. And speak very, very quickly.
Anything else: N/A

User name: Andorin
Character name: Pedro
Age: 30
Sex: Male
Physical description: Pedro is human. He’s short and stocky, has tan skin, brown eyes, black hair, and a black mustache. He speaks in a Peruvian accent. He looks like he could have come out of a western movie. A cool poncho looking thing with geometric designs covers most of his upper body. It is made out of alpaca fur. He has a revolver on either hip, and is usually covered in dust.
Behavioral description: He doesn’t really talk much. He doesn’t really react to much either. Hugging him would be like hugging a tree, except the tree might enjoy it. He does talk a lot around people he is comfortable with, but those are few and far between ever since he lost his lama to a giant, soul-eating Iguana. He has distanced himself from the rest of the world, and devotes himself to hunting giant, soul-eating reptiles, hoping that he may someday find his old friend.
Bagpipe description: Straps his bagpipe to his back. He named it after his lama, Carlos. It has a picture of Carlos tucked into one of its pockets. It has the same geometric design as his poncho. Pedro has out fitted his bagpipe with and interesting set of detachable mods. One of his favorites is what he calls “The Fiesta Kick Off.” It basically has a bunch of sparkler effects and confetti. One of his more useful mods is a cable launcher. He can use this to entangle his prey so that he can finish them off with one of his bagpipe melodies, but it has a thousand other uses.
Other useful skills: He used to work on a plantation. In fact, that is where he first lost his dear lama, Carlos. He has an immense knowledge of plants, and when he doesn’t know anything about them he is extremely lucky as far as guessing when it is poisonous, or his body will “reject” a poisonous plant.
Other not so useful skills: He plays a mean harmonica, and is a great card dealer. He doesn’t gamble though. I guess that is what makes him a good dealer.
Anything else: One last thing you should know is that if Pedro goes too long without salsa and chips he will go into a frenzy. “Salsa frenzy” is what they call it. It is a rare condition.

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What I'm working on:
Andorin's Journal – a Holy Worlds exclusive
A Different Sort of RP Game/Writing Exercise – A Holy Worlds Collaborative Effort (Still looking for people to join!)

What I should be working on:
The Forgotten Memory (Fantasy Novel)


Last edited by Andorin on March 6th, 2013, 10:59 pm, edited 6 times in total.

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 Post subject: Re: Bagpipes of Fury (development stage)
PostPosted: January 23rd, 2013, 6:59 am 
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Hmm...Inspired by me. Huh. Might join. :D

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 Post subject: Re: Bagpipes of Fury (development stage)
PostPosted: February 12th, 2013, 10:11 am 
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A new member has joined our quest! Please welcome Astronephinipedes Smith!

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What I'm working on:
Andorin's Journal – a Holy Worlds exclusive
A Different Sort of RP Game/Writing Exercise – A Holy Worlds Collaborative Effort (Still looking for people to join!)

What I should be working on:
The Forgotten Memory (Fantasy Novel)


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 Post subject: Re: Bagpipes of Fury (development stage)
PostPosted: February 18th, 2013, 11:18 pm 
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Hello everyone,
Sorry this is taking so long to get started. I am sort of waiting for at least two more characters to join and then we can get hunting.
When we do get going I, Andorin, will be the voice of the narrator. Pedro will be just another character. He only knows as much as his experience in the past grants him. I, the narrator, will not be feeding him secrete information. Either everyone will know what the narrator knows...or no one will...
Whoa, that got a little creepy...Anyway, if you haven't made an entry then please do, and we can get this show on the road!

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What I'm working on:
Andorin's Journal – a Holy Worlds exclusive
A Different Sort of RP Game/Writing Exercise – A Holy Worlds Collaborative Effort (Still looking for people to join!)

What I should be working on:
The Forgotten Memory (Fantasy Novel)


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 Post subject: Re: Bagpipes of Fury (development stage)
PostPosted: February 19th, 2013, 10:19 am 
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(Well, if no one else joins soon, I could always create another character. I'd rather others join, but I could always create someone new in a pinch.)


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 Post subject: Re: Bagpipes of Fury (development stage)
PostPosted: February 19th, 2013, 2:24 pm 
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I would like that too, but if you are willing then you can go for it.

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What I'm working on:
Andorin's Journal – a Holy Worlds exclusive
A Different Sort of RP Game/Writing Exercise – A Holy Worlds Collaborative Effort (Still looking for people to join!)

What I should be working on:
The Forgotten Memory (Fantasy Novel)


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 Post subject: Re: Bagpipes of Fury (development stage)
PostPosted: February 20th, 2013, 6:05 pm 
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I have a character I'd like to use, but I'll need time to narrow down the info I know about the character into the format you gave. XD I also still kinda need to name him.... :roll:

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 Post subject: Re: Bagpipes of Fury (development stage)
PostPosted: February 20th, 2013, 7:18 pm 
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I'm probably going to post several times in a row here, as I'm 'formulating' my character and have some questions:

The name of this thread (development stage) has me thinking it's for, you know, development, which is what it has been used for so far. Will this continue to be a sort of 'discussion' thread where we can post info of characters and any questions, that sort of thing?

Secondly: I've started a (temporary) board on the photo-sharing site Pinterest for general bagpipe stuff. I'll be adding pictures of different types of bagpipes, and simple schematics for bagpipes for anyone who is interested. See the link below
http://pinterest.com/caelisands/bagpipes-of-fury/

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 Post subject: Re: Bagpipes of Fury (development stage)
PostPosted: February 20th, 2013, 9:07 pm 
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I'll join once I can choose a good style of character that I need practice with now that I'm fluent in snarky characters.

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Words are my ̶bread and ̶butter.
http://unshakablegirl.com/
http://www.ravelry.com/designers/kitra-skene

Haud Retene Haud Reverte

All resemblance to persons, people, friends, relatives, quotes, cultures, artificial intelligences, inside jokes, pets, unclaimed personalities, sentient objects, extra-terrestrials, inter-terrestrials, and draperies living, dead, undead, or comatose in any of my work are purely coincidental, incidental, circumstantial, inadvertent, unplanned, unforeseen, and unintentional. There's seriously no way I was referring to you. Honest.

The story so far:
Birthright: Eleventh chapter pending. 28280 words.
Heritage: First chapter drafted.
Legacy: Character and plot development stage.
Get a feel for the land. Visit Lor-Amar today!

Other novels on the brain:
Quicksilver
Shen'oh Story
Crusoe's Star
War Blazer
Seven Arts Story
The Queen's Knave
Polarians
Exile Realms
All Librarians Are Secret Agents


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 Post subject: Re: Bagpipes of Fury (development stage)
PostPosted: February 21st, 2013, 3:23 am 
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Awesome Vav, that board is a great idea.


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 Post subject: Re: Bagpipes of Fury (development stage)
PostPosted: February 21st, 2013, 5:57 am 
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Ban, aka The Blind Piper has just joined the ranks.

In answer to Caeli's questions, yes, this thread will remain open as a place to do just what you are describing as well as a place to ask questions, clarify things, reference character profiles, banter, give suggestions, and anything else that isn't strictly in the RP itself.

Also, wow...That is some good stuff on bagpipes. This could be one of the greatest RP adventures of all time! Or at least for a very long time in either direction on the time line as we know it. That was a confusing sentence...
Anyway, a very big THANK-YOU to Vav Caeli Mimetes.

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 Post subject: Re: Bagpipes of Fury (development stage)
PostPosted: March 1st, 2013, 12:50 pm 
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Just a quick announcement:
I just got word that another person will be joining the quest in the near future. When that happens, we will have enough players to begin the fun. If anyone has been thinking they might like to join but have not yet, then you need to finish up your character forms and send them to me.

Now for a longer announcement:
-:New Neutral Characters:-
While we are in the Middle Earth section of the RP I want to give official permission for players to invent, control, and interact with other "neutral" characters. Anyone can make a neutral character do whatever they want (within reason). Do not get attached to the neutral characters you create because anyone can make them do anything to help move the story along. I also as the narrator can shape any neutral character that comes along. This announcement is just so people won't get too mad when someone else molds their neutral character. These neutral characters can also include people from Tolkien's stories (remember, this is the "fake" Middle Earth, so you don't have to worry about being accurate to the original stories).
-:Character Interactions:-
All interactions between the title characters should be open ended. That means you can't write something like, *Pedro punches Astronephinipedes Smith in the face.* You can say, *Pedro takes a swing at Astronephinipedes Smith's face* and then it would be up to Lady Rwebhu Kidh to decide if Pedro connects or if Astronephinipedes Smith blocks or doges the swing.
-:Monsters and Battles:-
I want players to be allowed to invent monsters, but the action of the monster will be the responsibility of the narrator (Me: Andorin) to say how the monster acts and reacts to everything. If you don't want me messing up the monster too much (i.e. I make it do something you know it shouldn't be able to do) then you should post a description of the beast here in this thread.That is the "Bagpipes of Fury (development stage)" thread. Again the actions should be open ended. You cannot *stab the monster,* but you can *thrust a knife at the beast's soft underbelly.* Then the narrator will decide how the monster responds.

I hope that is all clear. If not then let me know so I can edit it.

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 Post subject: Re: Bagpipes of Fury (development stage)
PostPosted: March 2nd, 2013, 12:49 pm 
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Alright, we now have seven characters who have bravely joined the quest to hunt down the giant, soul-eating reptiles which are running rampant through the Holy Worlds Forum. Here they are:
Pedro: played by Andorin.
Theodore Roberts, better known as Flash Shadowstrike: played by Renna the Blue Mimetes.
Astronephinipedes Smith: played by Lady Rwebhu Kidh.
Ban, The Blind Piper: played by Vav Caeli Mimetes (Caeli).
Kodil: played by Kenton D. Long.
Conor: played by Lieutenant Mopa
Kyran: played by Lady Kitra Mimetes

I would like to officially announce that we will begin this little escapade of ours next Saturday (given that the Ugandan power and internet companies cooperate). I will start a new thread on that day which will place your character into the game, you will need to "check in"Don't worry: what you will need to do will be obvious., and then we will start from there.
If anyone would still like to join they should try their best to do so before next Saturday.

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 Post subject: Re: Bagpipes of Fury (development stage)
PostPosted: March 6th, 2013, 11:06 pm 
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Most of the time, when something new happens, I just edit a post so people don't see that something new has happened. There are now seven Characters in this RP! This should be exciting. I look forward to starting it up on Saturday.

Please remember that I am in a different time zone, so things might seem kind of late, or early depending on where you live. I will try to have the new thread up and running before I go to bed on Saturday (man I have a full weekend...). There should be ample opportunity for characters to introduce themselves and get settled in before the real quest begins. Please be patient with me as this is my first time to host an RP. I will try to make it fun.

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 Post subject: Re: Bagpipes of Fury (development stage)
PostPosted: March 6th, 2013, 11:10 pm 
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 Post subject: Re: Bagpipes of Fury (development stage)
PostPosted: March 6th, 2013, 11:12 pm 
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Are you sure? I live 8 hours ahead of EST.

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 Post subject: Re: Bagpipes of Fury (development stage)
PostPosted: March 6th, 2013, 11:15 pm 
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Sorry, I don't know what EST and everything to do with time.

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 Post subject: Re: Bagpipes of Fury (development stage)
PostPosted: March 6th, 2013, 11:18 pm 
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I am 8 hours ahead of New York City which is on the east coast of the United States. That part of the world runs on EST which is Eastern Standard Time. It is around 7:00am on Thursday for me, while in NYC it is 11:00pm on Wednesday.

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 Post subject: Re: Bagpipes of Fury (development stage)
PostPosted: March 6th, 2013, 11:22 pm 
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 Post subject: Re: Bagpipes of Fury (development stage)
PostPosted: March 9th, 2013, 5:18 am 
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The time has come! Bagpipes of Fury RP is officially open!

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 Post subject: Re: Bagpipes of Fury (development stage)
PostPosted: March 10th, 2013, 2:28 am 
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Sign-ins have begun. So far only the following have signed in:
Pedro: played by Andorin.
Kodil: played by Kenton D. Long.
Conor: played by Lieutenant Mopa
Kyran: played by Lady Kitra Mimetes
Flash Shadowstrike: played by Renna the Blue Mimetes.

We are still waiting for:
Astronephinipedes Smith: played by Lady Rwebhu Kidh.
Ban, The Blind Piper: played by Vav Caeli Mimetes (Caeli).

Please feel free to have your character find and interact with other characters while we wait for the other players to sign in.

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Last edited by Andorin on March 10th, 2013, 3:03 pm, edited 1 time in total.

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 Post subject: Re: Bagpipes of Fury (development stage)
PostPosted: March 10th, 2013, 2:33 am 
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So do you want us to wait at the courtyard or something?

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 Post subject: Re: Bagpipes of Fury (development stage)
PostPosted: March 10th, 2013, 3:56 am 
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You can wonder around the city if you want.

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 Post subject: Re: Bagpipes of Fury (development stage)
PostPosted: March 10th, 2013, 9:38 am 
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Ah, yeah. Sorry about that; I haven't posted yet because yesterday I didn't have much time. I'll try to go do that now.


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 Post subject: Re: Bagpipes of Fury (development stage)
PostPosted: March 10th, 2013, 3:01 pm 
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Story formatting is fine for the RP posts; I actually might do it myself. Just be sure you still keep the rules of engagement in mind; i.e. don't make non-neutral characters, other RP characters, or bests do anything: that is the narrator or other player's jobs. All of your character's attacks and interactions with the above named characters should be open ended. See previous posts for details and examples.

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 Post subject: Re: Bagpipes of Fury (development stage)
PostPosted: March 10th, 2013, 4:58 pm 
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Sorry, couldn't get online on Saturday. My bad. Anyway, give me a chance to read up on what the other characters are doing and I'll kick Ban in there with them. XD

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 Post subject: Re: Bagpipes of Fury (development stage)
PostPosted: March 10th, 2013, 11:42 pm 
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Don't worry about being late guys. I just wanted people to know what was going on. Once everyone is signed in, we can start having some more fun.

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 Post subject: Re: Bagpipes of Fury (development stage)
PostPosted: March 12th, 2013, 1:33 pm 
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Please forgive me for not posting yet...you posted it on a Saturday, I usually don't have any computer time on weekends, this weekend being no exception, and then this weekend in particular lasted four days practically. Papa had Monday off, and today he worked from home, and since he's in IT that means no computer during his work hours. I'll try really hard to post tomorrow. :(


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 Post subject: Re: Bagpipes of Fury (development stage)
PostPosted: March 13th, 2013, 5:40 pm 
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There. Ban's in. Does that work alright?

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 Post subject: Re: Bagpipes of Fury (development stage)
PostPosted: March 14th, 2013, 5:50 am 
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Those are some great posts guys! I think that means everyone is accounted for. I will post the next narration piece either tonight or tomorrow. I look forward to seeing what happens.

One quick note:
The way people were apologizing for not posting makes me think that you all think I was mad about late posts. I can assure you that I am not in any way mad at anyone. This is supposed to be a game. We are here to have fun, so don't feel pressured to make everything perfect or to like check the thread every five minutes to post. If you only post once a week, then that will be fine. I'm sure everyone will understand.
If you ever do feel like you would like to drop out, then let us know, and we can write it in. But don't drop out because you think you aren't posting enough. Once a week will be fine, and actually, it will make it easier on me ;) .

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 Post subject: Re: Bagpipes of Fury (development stage)
PostPosted: March 16th, 2013, 1:03 pm 
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I owe everyone an apology for not posting the narration today. We had some guests at our house and I needed to help entertain them. I will try very hard to move the RP to the next phase asap. I appreciate your patience.

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 Post subject: Re: Bagpipes of Fury (development stage)
PostPosted: March 24th, 2013, 11:41 pm 
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Lady Rwebhu Kidh wrote:
He [ok, I can't remember if you told us somewhere how exactly the bagpipes kill the beasts – by playing them? To be continued when I am sure what he's supposed to do...]


Playing them would be a good place to start. Basically just try something and see what happens. I'm in charge of what happens to the beasts and how they react. Different things may happen to different beasts. You can't really go wrong, so long as you don't write: "and the beast died". Your character's actions have to be open ended so that the narrator can respond.

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 Post subject: Re: Bagpipes of Fury (development stage)
PostPosted: March 25th, 2013, 12:11 am 
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I found a random video that reminded me of Pedro. )Here(
Enjoy.

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 Post subject: Re: Bagpipes of Fury (development stage)
PostPosted: March 25th, 2013, 9:18 am 
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I was wondering if it's okay if I take a short hiatus from the roleplay. My mom and I are preparing for me to start doing college classes, and I have very limited time as of late. :/


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 Post subject: Re: Bagpipes of Fury (development stage)
PostPosted: March 25th, 2013, 2:00 pm 
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After looking up the definition of 'hiatus' (I love learning new words), I think that would be just fine, Renna. You might want to check in every once in a while. It looks like it will be fairly slow going, so you might not miss much.

Good luck with the classes, and hope to still see you around.

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 Post subject: Re: Bagpipes of Fury (development stage)
PostPosted: April 13th, 2013, 11:04 am 
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I regret to announce that I am putting a hold on BoF for a while, at least until sometime after May 5th. I will still be around HW a bit, but I cannot head up an RP until after I get home in May. There is a bit too much going on right now for me.

I do, however, fully intend to continue this RP at the later date I indicated.

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 Post subject: Re: Bagpipes of Fury (development stage)
PostPosted: April 13th, 2013, 11:34 am 
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 Post subject: Re: Bagpipes of Fury (development stage)
PostPosted: April 13th, 2013, 1:06 pm 
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That's all right, Andorin. I have no time for RP-ing either. :/ God bless and good luck!


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 Post subject: Re: Bagpipes of Fury (development stage)
PostPosted: April 13th, 2013, 1:20 pm 
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Sure, no prob, I don't exactly have time either to do RP right now. I'm busy writing. :)

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 Post subject: Re: Bagpipes of Fury (development stage)
PostPosted: August 7th, 2013, 5:46 pm 
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Anyone still interested in doing this???

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 Post subject: Re: Bagpipes of Fury (development stage)
PostPosted: August 8th, 2013, 6:46 am 
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Well...... Andorin is not here anymore.... so I dunno.....

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 Post subject: Re: Bagpipes of Fury (development stage)
PostPosted: August 9th, 2013, 3:38 pm 
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Not here at all??

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 Post subject: Re: Bagpipes of Fury (development stage)
PostPosted: August 10th, 2013, 6:46 am 
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This explains it all.

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 Post subject: Re: Bagpipes of Fury (development stage)
PostPosted: August 12th, 2013, 3:15 pm 
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Oh. Well, yes, that does explain things. And that's what I get for never shecking in The Courtyard for announcements and suchlike. *rolls eyes*

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