| I usually tend to have a rather diverse world, and so I usually have a diverse cast of characters. I also typically like to focus on relationships between characters, thus I have lots of characters so that I can build lots of relationship bridges. Which makes for a lot of fun "people" to work with ^.^
 In other words, I usually have a big cast of characters, and I know each character's part of the story--both what is actually written, and what is not. I hold them by the same kind of guideline I hold world-building actually. Even if I don't incorporate a particular plant into the world, for example, I still have a mental list of all the plants/animals in the world so that it's real to me and I can accurately portray it to the reader.
 
 Same with characters. Even if a character only shows up once in a scene, I still like knowing what brought him/her there, what his/her motivation is, and what role s/he plays in the story in case I ever want to bring him/her back later. Which results in a lot of face-playing with foreshadowing and backshadowing.
 
 And then, of course, I have those Tom Bombadils, where they pop in as seemingly "random" but are still important to the story. Where I don't know where they come from, but I still know they're "real." They allow me, and the reader, to simply have the pleasant joy of wonder. Something we don't do enough in the real world.
 
 All that said, I must end with one last note on this sheet of butchered music. No matter who the character is, I refuse to have a meatshield (or red shirt, or whatever else you want to call them) simply for the purpose of convenience. I refuse to make my characters flat or 2d. I don't mind making them minor, but they must still be human. They need to have reason, motivation, emotion. I might not understand everything about these minor characters, but they must still be round, 3d, real. They must, as I said earlier, still be human in attitude.
 
 Anyway... to reel this back in. Yes, I have quite a large cast of characters, which is made up of the lovely folk I've described up above. In general, I usually focus around one real main characters, and then I have major characters, and then I have minor characters--where minor does not equal convenient. I don't like having too many big characters, however, since that just becomes too confusing and overwhelming for the reader... but I think I shall save that whole other can of worms for another time.
 
 So, in answer to the questions... The scope of characters is pretty big for the majority of my stories considering that in some books I have battles, and the battles that I write about require a large number of characters. All the questions depend depend on the type of book I'm writing though, since I fluctuate a lot with different genres/settings. I generally like having every character play an important part to the main character's life--even if they do little to add to the "story"--since, in reality, every person we meet plays a special role in touching our lives whether we realize it or not :)
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 You are dead.
 Dreams like silk fall tattered to the ground, torn by the claws of despair. Hope shattered, light hidden, replaced by the veil of darkness. But pull it aside, tear it down, a glimpse of freedom lies beyond. Through the hole, open your eyes, see the sun. With it is a brightness that burns, that scars; that hurts yet heals. Shrinking back, yet reaching out, within sight is the sky, within reach is the world. Leave the broken cloths of the past behind and go pursue something worth pursuing. A new reason worth living for. A new dream.
 You are alive.
 You are ready.
 Go. You are being called.
 
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 I fly, I sing, I cry, I laugh, I hurt, I jump, I clap, I roar, I fall, I soar, I live, I grow, I want, I have, I give, I love. I am a soul. Human
 
 
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