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 Post subject: Time & Calendar
PostPosted: October 26th, 2010, 10:37 am 
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How do you measure time in your fantasy world?

Do you stick with the real-world system of minutes and hours, with 24 hour days? Do you use the Julian calendar of 365 days a year, or do use another culture's calendar like lunar months?

If you're not using a real-world system, what are you doing instead? How do the people in your world measure time? How important is a sense of time to their culture?

Let's share what we're doing in our own books so we can spread ideas and help each other refine our systems.

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 Post subject: Re: Time & Calendar
PostPosted: October 26th, 2010, 10:39 am 
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I've actually never really thought about this. I use a basic 24 hr. day and 365 year. I'd be interested to see what everyone else does.

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 Post subject: Re: Time & Calendar
PostPosted: October 26th, 2010, 10:45 am 
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Here is what I'm doing for the parallel world in my fantasy novel (for NaNo). I was using minutes & hours by default, but it occurred to me that it would be more appropriate to alter the system. I've tampered with the structure of days in this world, so naturally the sense of time should be different as well. Here is what I have - what do you think?

As a note, there is a quirk in my world that causes people's physical appearance to change drastically as they age. I won't get into that in this thread, but just know that this quirk allows people to somewhat accurately judge how old they are and how much time they have until they die (in theory).


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Time of day is judged by the color of the sky. In everyday usage, most time is based on relevance and rough estimates. For more accurate measurements, some cultures use a board painted with the various shades, or beads of the various colors, to hold to the sky and compare. Other regions prefer to use devices such as hourglasses or candles that burn for a certain amount of time; these devices are also used in measuring time during the night. Still other cultures study natural objects such as plants and animals that react to the time of day.

The variety of instruments prevents a unified measurement of time; there is no standard “hour” or “minute.” Some cultures divide the day into even segments, while others measure the time until darkness; for example, the working class in the south often cites “so many miles to darkness,” a folklore reference to how many miles the average man could walk before it was too black to see. For unity, governments often use a standardized hourglass and schedule important meetings on “so many turns of the hourglass from daybreak.” Despite the variance, all units of time are exchangeable by comparing them to the length of the day. The length of day is constant year-round and throughout the earth, with daybreak occurring at the same precise time, allowing for conversion between measurement systems. There is no need for time zones. [In terms of our-world time, each day lasts approx. 12 hours and the night approx. 8.]

Because there is no change of season or solar/lunar phases, the day is the only standard unit by which to track time, making it difficult to charter long distances. Counting days is tedious and old records use number systems long forgotten; as a result, most of history remains untimed. There is no accepted number for how old the earth is, and most cities and civilizations only have a vague idea of how long they have lived. In practical usage, most legends space events by comparing them to other happenings, while cultures time with things familiar to them, such as the life cycle of plants and animals.

While most families keep a record of generations, the average person does not measure how old he is. “Birthdays” and “anniversaries” are not celebrated, and adulthood is judged by physical appearance and maturity according to local custom. Most people rely on their appearance to judge how old they are and how long they have left to live, leading to a careless despondency. The few that do track their precise age are usually obsessed with calculating how much life they have likely left.

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 Post subject: Re: Time & Calendar
PostPosted: October 26th, 2010, 11:54 am 
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I've always used our time. This should be interesting.

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 Post subject: Re: Time & Calendar
PostPosted: October 26th, 2010, 1:21 pm 
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My world has two suns, and the poles are at fixed on the suns. So, telling time by the suns doesn't work for most and is impractical for the rest. Instead, I have three moons which orbit the equator. Inland tribes use the moons and nature cycles (growth, rest, etc.) to determine time, while the coastal tribes tell time using the tides and the solar cycles (patterns of increasing and decreasing solar activity which have a noticeable and predictable effect on the weather patterns.)

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 Post subject: Re: Time & Calendar
PostPosted: October 26th, 2010, 2:19 pm 
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I usually stick with an our-world setup, but I do have one world in which I played with the calendar system. I don't even remember what my friend and I did to it anymore... it was a simple arrangement ending in 13 months, IIRC. Just re-arranging the Julian calendar to make it make a little more sense/be more even according to the phases of the moon.

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 Post subject: Re: Time & Calendar
PostPosted: October 26th, 2010, 4:29 pm 
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All very interesting!

Do you think I made my system too complicated? Since most people use real-world time, I don't want to overdo it and boggle the reader's mind unnecessarily. I think the fact that I tampered with the cycle of the day (which fits with the plot and the world's tone) helps because it's obvious right away that this earth flows on a slightly different cycle.

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 Post subject: Re: Time & Calendar
PostPosted: October 26th, 2010, 4:52 pm 
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I think it works, RP. :) Made sense to me. :)

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 Post subject: Re: Time & Calendar
PostPosted: October 26th, 2010, 4:55 pm 
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Thank thee kindly, Lady Melody Anne!

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 Post subject: Re: Time & Calendar
PostPosted: October 26th, 2010, 4:57 pm 
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Thou art welcome, Lady Leah Loraine Longsway III.

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 Post subject: Re: Time & Calendar
PostPosted: October 26th, 2010, 5:35 pm 
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I personally was very fascinated by your structure. I used normal time because I had never thought to do anything else. I think this adds a very unique quality to your work that I personally haven't seen before. I twisted my stars around to be different in my world, but never thought about contest the basic functions of the sun and time! I think you should work with this Philli. It is very unique!

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Be careful of your thoughts; guard your mind, for your thoughts become words. Be guarded when you speak, for your words turn into action. Watch what you do, for your actions will become habits. Be wary of your habits, for they become your character. Pray over your character; strive to mold it to the image of Christ, because your character will shape your destiny.

Ideas can germinate from the smallest seeds. Collect those seeds, and let them grow in the back of your mind. You may be surprised by what finally blooms.

When God takes something from your grasp, he's not punishing you. Instead, He’s opening your hands to receive something better. The will of God will never take you where the Grace of God will not protect you.

Works in progress:

The Diegosian Mark, 115,600 words (Preparing for Publication)
The Diegosian Rider, 121,400 words (Finished)
The Diegosian Warrior, 15,000 (In Progress)


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 Post subject: Re: Time & Calendar
PostPosted: October 26th, 2010, 5:49 pm 
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Thanks, Airianna! It occurred to me partway through the world building process that I should probably address the issue of time. Admittedly, I toyed with it mostly because I thought people might question if I didn't make adjustments. The trouble will be applying it consistently. It will be all too easy to have words like "hour," "minute," and "year" slip in, even in common phrases like "Wait a minute," or "It's that way year-round." This is going to take some work, but hopefully the effect will be pleasant.

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 Post subject: Re: Time & Calendar
PostPosted: November 16th, 2010, 8:50 am 
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I don't have a set time and calendar in any of my fantasy worlds yet, but I've experimented with various lengths, all of them fitting within a self contained system, since I prefer to have a time system for reference, even if it's different from ours.

What you have developed, Philadelphia, gives an otherworldly feel just from reading the description, so I'm sure if you persevere in not referring to earth time, the result will be worth it.

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 Post subject: Re: Time & Calendar
PostPosted: November 16th, 2010, 12:47 pm 
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Thanks, Jonathan! During editing, I will have to be careful in making sure the narrative is consistent. Thankfully, most of the book is told from the 1st person POV of a character from America, so if he uses some real-world terms it will be understandable. But we shall see.

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 Post subject: Re: Time & Calendar
PostPosted: November 26th, 2010, 11:37 am 
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The most I've done is change the names people use for years/months and such.

Yurga – the way the Ashtains measure age, every coming of a new moon signified the coming of a new yurga; compared to our calendar twelve yurga would equal one year

Jaga – the way which the Yatay measure their age, every passing of a season brings about a new jaga

Yutam – the measurement of years according to the Duvat and the Burgansies; equals a quarter of a year; a season


Otherwise, days are still 24 hours and they don't really measure weeks at the moment...

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 Post subject: Re: Time & Calendar
PostPosted: November 26th, 2010, 11:45 am 
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You come up with neat "foreign" words for your cultures, Vili!

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 Post subject: Re: Time & Calendar
PostPosted: November 26th, 2010, 12:54 pm 
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Mostly I use our calendar but I have some cultures that follow moon cycles and others that follow star cycles. For a less naturalistic society I'm going through the painstaking process of creating a metric system of time that still lines up with our calendar as best as I can make it. It's really frustrating trying to do it though...

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 Post subject: Re: Time & Calendar
PostPosted: November 26th, 2010, 2:34 pm 
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It is difficult to break our time system and adjust to a new one. If you solidify your system, would you consider posting it, Riniel, so we can learn from it?

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 Post subject: Re: Time & Calendar
PostPosted: November 26th, 2010, 5:02 pm 
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Sure, it's going to take some time though.

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All resemblance to persons, people, friends, relatives, quotes, cultures, artificial intelligences, inside jokes, pets, unclaimed personalities, sentient objects, extra-terrestrials, inter-terrestrials, and draperies living, dead, undead, or comatose in any of my work are purely coincidental, incidental, circumstantial, inadvertent, unplanned, unforeseen, and unintentional. There's seriously no way I was referring to you. Honest.

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Get a feel for the land. Visit Lor-Amar today!

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 Post subject: Re: Time & Calendar
PostPosted: November 28th, 2010, 1:15 am 
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I've thought about coming up with a complex time and calendar for Enderion based on the two moons and rotation of the planet, but I figured it wasn't really worth the time. (No pun intended) Because really, it will only be mentioned in the book at most a few times--and if it were to really be an entire new system as complex as Earth time I'd think it would just confuse the reader unnecessarily. But I like your idea--I think that it would work. =)

eruheran

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 Post subject: Re: Time & Calendar
PostPosted: November 28th, 2010, 5:35 am 
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eruheran wrote:
I've thought about coming up with a complex time and calendar for Enderion based on the two moons and rotation of the planet, but I figured it wasn't really worth the time. (No pun intended) Because really, it will onl be mentioned in the book at most a few times--and if it were to really be an entire new system as complex as Earth time I'd think it would just confuse the reader unnecessarily. But I like your idea--I think that it would work. =)

eruheran


Come on, Andrew. Think of how many times Tolkien did that. :rofl:

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 Post subject: Re: Time & Calendar
PostPosted: November 28th, 2010, 2:21 pm 
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You two be nice and don't derail my thread. ;)

You're right, though, Andrew. You have to develop it to make it worth it. In my current draft (which is, of course, a rough and sketchy NaNo draft), the difference in time doesn't come in a lot. However, I hope to polish it during editing, making the world deeper for the second draft.

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 Post subject: Re: Time & Calendar
PostPosted: November 29th, 2010, 4:42 am 
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Yes--it could definitely be done, Philli's doing it and Tolkien's done it, but I'm just too lazy. ;)

(*meekly* Yes, ma'am)

eruheran

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 Post subject: Re: Time & Calendar
PostPosted: December 1st, 2010, 11:26 pm 
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For simplicity my world has a sun that rises and sets just like ours. For the sake of diversity their calendar is different, though again for simplicity there is a 365 day year.
In my world the main race of men uses a calendar that has eighteen months of twenty days each. These twenty days are divided into five day quasi-weeks. After the 360 days of the year, they throw on another week.

I am still working on their leap year, but this is the current idea. Every hundred years they add a month with five weeks, then attach a day at the end, accommodating for the 0.26 part of a day that is usually accounted by us with a day every four years, which in reality only fixes 0.25.

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 Post subject: Re: Time & Calendar
PostPosted: December 3rd, 2010, 2:01 pm 
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I like the idea of the quasi-weeks, Reiyen! Somehow I think that last "bonus" week should be a New Year's celebration, a time of holiday and major festivities.

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 Post subject: Re: Time & Calendar
PostPosted: December 4th, 2010, 9:26 pm 
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I've definitely considered the New Year's celebration on to that last week, but I might try to be different and make it almost the opposite, maybe a New Year's somber-gathering. :) The new year starts at Summer Solstice, just to shake things up.

For any interested, "today is the sixth day of the ninth month."
or in my world's language, "Uuene thee gor jensihi uuen ente gor erraihi bekquayuuen."

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 Post subject: Re: Time & Calendar
PostPosted: December 4th, 2010, 10:24 pm 
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All very cool. I think a time of mourning and reflection would be interesting, but you would have to explain why it's a sad memorial and not a happy one.

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 Post subject: Re: Time & Calendar
PostPosted: December 17th, 2010, 10:59 am 
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I love reading all the ideas here :) I need to work on a system of measuring time for my world, eventually.


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 Post subject: Re: Time & Calendar
PostPosted: June 13th, 2012, 3:19 pm 
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I decided to melt my brain and have each country measure time differently. D:

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 Post subject: Re: Time & Calendar
PostPosted: June 13th, 2012, 7:42 pm 
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That should be interesting. :book:

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 Post subject: Re: Time & Calendar
PostPosted: June 17th, 2012, 5:09 pm 
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In Kythen, Myria and Arias, humans measure time by the season, of which there are three. The passing of every cold season marks another year.
Elves measure time by the two moons.

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 Post subject: Re: Time & Calendar
PostPosted: July 2nd, 2012, 5:58 am 
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I have a different time system and calendar for all of my nations, though the more widespread one is similar to the one we use (by chance). I love mixing everything up. * grins * Though I can't mix it up a whole lot because my world is not different from earth mechanically.

One of my calendars is based on the mist, and how high it is and what color it is and so on. :) I like that one.

But one thing that do I take into account is that it might be too confusing in instances to use the alternate time system...like with a short story or something...and I just translate it into this worldly time for convenience. :)


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