| Dwarves have become an "old standby"---a trope---in fantasy. Nowadays it's usually new authors imitating older authors who were imitating Tolkien, though they go back in one form or another to the fairy tales and the Germanic and Norse myths. In the Shine Cycle, I'm planning to follow this venerable tradition, but to turn the trope somewhat "on its head."
 Traditionally, dwarves have almost always been miners or otherwise associated with "the deep places of the earth." In most stories, myths, and tales, including Tolkien's Middle-Earth, they mine for iron, silver, gold, gems, or (in Middle Earth) mithril, to amass wealth for themselves; greed, and in particular greed for material wealth (in short, gold), is their besetting sin. In my Shine Cycle, I'm keeping the notion of dwarves as great miners and builders, delving deep and building great cities under the earth. But what I’m changing is their motivation for these actions. Instead of greed for gold, my dwarves prize knowledge above all (or at least nearly all) else.
 
 Because of the basic principles of economics, this causes some significant changes for dwarven society. Gems and precious metals are “rivalrous” goods, and hoarding them tends to be profitable; knowledge, by contrast, is not, but rather increases when shared. (The old, by now proverbial, way of putting this is that "if I have an apple, and you have an apple, and we trade apples, each of us still has an apple, while if I have an idea, and you have an idea, and we exchange them, we then each have two ideas.") Because of this, the desire for knowledge that is part of the dwarven culture is not a personal greed, wherein each individual seeks to accumulate all knowledge for himself and deny it to others; instead, they aim to bring knowledge into their culture and share it with others, and keeping knowledge to oneself is very frowned-upon, though keeping it within their own community for strategic advantage is permissible in some cases.
 
 Given this motivation, dwarves specialize in mining and build their cities underground for four main reasons: First, they’re good at it, to a level few other individuals, let alone communities, can match. Second, a great deal of knowledge is buried over the course of centuries or millennia (though this is less relevant in the main world of the Shine Cycle, which at the end of its chronicled history is less than three centuries old.) Third, they can trade the metals, gems, and other commodities they mine for the knowledge that they find valuable. And fourth, while they are most comfortable living in solid stone buildings (and those are least likely to catch fire and burn libraries down!), it’s far cheaper to carve durable library-cities out of rock than to mine or import the rock and build above-ground, and underground they can expand more easily. They also specialize in smithcraft and related engineering, because (again) they’re very good at it, experimenting with it is a good way to increase their technical knowledge, and they can trade their (lesser) creations for knowledge or necessities.
 
 My dwarves tend not to grow any taller than four feet; this, combined with their stocky but flexible build, may be part of why they are such great miners. In battle most serve as heavy infantry, bearing axes and hammers and clad in thick armor. And from their great experience in mining, they are not unaccustomed to the use of explosives and occasionally employ those in war. So far, on these points I've echoed the standard tropes---but here's where I diverge: dwarves are as a rule quite flexible; their infantry use large shields more for the protection of the lines behind them than for their own defense, because in any melee they are deft enough to avoid most attacks, especially from the front. (The second purpose of the shields is to help them hold their ground against a charging superior force.) Further, the truly elite dwarven soldiers are not infantry, but rather archers, using repeating crossbows of a model that only dwarven smiths can make—and which are, for any dwarven archer who has proved his worth, enhanced by their mages to expand their magazine even further, increase the number of shots between windings still farther, and even allow the power behind those enhancements (which is recharged by the energy of winding the strings back) to be released at need in the form of an (admittedly somewhat feeble) lightning bolt.
 
 What do you think? Any questions? Does this make sense?
 _________________
 Originally inspired to write by reading C.S. Lewis, but can be as perfectionist as Tolkien or as obscure as Charles Williams.
 
 Author of A Year in Verse, a self-published collection of poetry: available in paperback and on Kindle; a second collection forthcoming in 2022 or 2023, God willing (betas wanted!).
 
 Creator of the Shine Cycle, an expansive fantasy planned series, spanning over two centuries of an imagined world's history, several universes (including various alternate histories and our own future), and the stories of dozens of characters (many from our world).
 
 Developer of Strategic Primer, a strategy/simulation game played by email; currently in a redesign phase after the ending of "the current campaign" in 2022.
 
 Read my blog!
 
 
 |