Wow, thanks for all the suggestions, Dawn!
~Evenstar~ wrote:
1. Why only 14 shapes? What's special/distinctive about those forms?
It's funny that you asked, because when I first joined HW I posted a different thread on shapeshifters, and got asked the exact opposite thing! Someone thought I should have a limited number of forms, so I came up with 7 normal animals, and 7 fantasy animals. So, really, that's why.
I do like the cultural implications of having a limited number of forms, though. What each person can shift into is based largely on genetics, so there could be 14 different clans. And I could use that in a lot of different ways: What would happen if griffin shifters had a baby who could shift into a deer? Would the different clans intermarry? Did each clan live in a different area? And so on...

It could present some interesting dilemmas for the shifters that weren't killed; they don't really have much choice who they marry, if they refuse to marry humans.
I'm not really sure why they're only 14 forms, though. I just thought 7 normal and 7 fantasy animals made a nice round number.

And I chose animals that were interesting, and not too similar to any of the other forms. Do you think I need to know why they are the forms?
~Evenstar~ wrote:
2. Can shifters marry humans? Can, say, a wolf shifter marry a dolphin shifter?
They
can, but they don't usually. A lot of shifters are proud of their heritage, to a fault. They don't think it's a good idea to marry humans. Also, after the Vandels invaded, the humans didn't want to put themselves in danger put marrying shifters.
I actually have character who had a human mother and a shifter father (dragon). She couldn't shift, but she married a shifter, and one of their children could. That just has to do with genetics.

Different types of shifters can marry, too. I haven't worked out if they do very often, though.
~Evenstar~ wrote:
3. How do shifters "discover" their powers?
Normally, they just grow up knowing. They can shift very early - as soon as a year, but they generally don't develop their abilities till 5 or so. But since all mermaids, for example, can manipulate water, or all dragons can manipulate fire, there isn't any question about what their abilities will be. And, since the different groups marry mostly those like them, it's not too difficult to guess what the child will shift into. Sometimes it's not obvious, though - I have a set of siblings in my story that can shift into two different things.
~Evenstar~ wrote:
I think water manipulation is a great idea . Not too cliche. Same with the venom aspect, although I do have a question about that--do they have to bite (in human form) to inject venom? How potent is the venom?
Thanks! At first, I had it so shifters could just use magic. But that can get cliche, so I changed it.
The venom thing was something that popped into my head while I was typing that up... I didn't actually think about how that would work in human form. *thinks* I suppose they could have to bite, even in human form. Would that be too creepy for YA, though?
And the venom would be very potent... which means I have to be careful about making it too easy for it to get in someone.
~Evenstar~ wrote:
Horse, centaur, and leopard could have the power of speed-running while in human form.
Deer could be excellent at camouflage/staying still in wooded areas.
Wolves could be superb hunters and trackers.
Eagles, griffin, and pegasi could (possibly) fly while in human form? Not sure how this would work... Maybe they're especially light (hollow bones?) and could be blown away in wind but can't technically fly?
Dragons and phoenixes could have fire-breath and/or being able to manipulate fire.
I like the idea of speed-running, especially for leopards. Horses and centaurs... maybe. I'll have to think about them a little more. Prophecy crossed my mind for centaurs... but then I have to deal with writing prophecies.

I love the deer and wolf ideas, too. They both make perfect sense.
Pegasi can manipulate air; I knew that already. Griffin and eagles might be able to fly; I'll keep that one as a possibility.
And dragons can manipulate fire; that was another one I had already decided. For phoenixes, I'm liking the idea of healing and regeneration.
So... this is what I've got:
Horse - Endurance
Wolf - Tracking, hunting
Serpent - Potent venom
Deer - Camouflage, staying still for long periods of time
Dolphin - Echolocation
Eagle - Flying?
Leopard - Speed
Pegasus - Can manipulate air
Dragon - Can manipulate fire
Basilisk - Hypnotic gaze
Centaur - Can manipulate earth
Mermaid - Can manipulate water
Phoenix - Healing, regeneration
Griffin - Strength
Goodness.... that was a long post!