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 Post subject: Two Key Words for Race Creation
PostPosted: July 9th, 2011, 5:34 pm 
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So my next two race-creation posts are going to be sharing ideas that I've gleaned from two different books on fantasy writing. But I want to make it very clear up front that just because I read these books and found helpful thoughts in them is in no way an endorsement for others to spend the money on them that I did (I wasn't very financially prudent at that phase of my life). I am going to be doing my dead best to share the ideas from these books in a way that doesn't violate the copyright, because the authors deserve to reap the rewards for writing their ideas. Today's post will be sharing two very interesting concepts that a lot of us (including me) use unconsciously and that I became aware of while reading Andrew P. Miller and Daniel Clark's “Fantasy Races” chapter of The Writer's Complete Fantasy Reference by Writer's Digest. The concepts that these authors helped me become aware of and that I hope to share with you in this post are the two very similar ideas of adaptation and elevation.

Adaptation is a pretty familiar concept. You see something you like, so you incorporate into your story with a special touch of your own to make it unique. It's done a lot with fantasy races, sometimes unwittingly. There are a lot of races out there that are adaptations of the elves that Tolkien made so popular in LOTR. In fact, Tolkien himself adapted the name “elves” from the legends and sagas that he studied as a linguist. His example is perhaps one of the more fun forms of adaptation, taking a race/people from the mythology/folklore of our world and using it as the model for a fantasy race. As I've said before several times, that's how all the races in my world Fantasia were developed. But mythical peoples aren't the only ones that can be adapted into fantasy worlds. American Indians, Bedouin nomads, and Asian Buddhists are just samples of human peoples in our world that authors have used as inspiration for their fantasy races.

Elevation is a little less self-explanatory than adaptation, but in reality it's quite similar. The best I can tell (Miller and Clark gave examples but no real definition) elevation in race-creation is the process of taking an individual or a non-sentient species and building them into a fantasy race. Like I said in the beginning, elevation and adaptation are two very similar concepts. The main distinguishing point seems to be that in adaptation you're adapting a race/tribe/culture and in elevation you're taking a unique creature/person and expanding it into a full race. Were-wolf races would be a good example of elevation. The legend of the werewolf, a man (individual) that turns into a wolf, gives birth to a race of men, women, and children that turn into wolves. Another good example would be if I had a race of Sasquatches in one of my worlds. There's a legend somewhere in the British Isles of the Brown Man of the Muirs who guards the wildlife of a certain region. *feels too lazy to grab his fairy book and find out where* I've thought several times of making a race inspired by that individual fairy, and odds are that I eventually will.

Elevation is also seen when you have dragons, unicorns, phoenixes, gryphons, etc. as races in your world. You take what was originally a monster/magical creature and elevate to a sentient race with a culture, language, and a sense of (for lack of a better word) humanity about them. Miller and Clark make several examples of elevation in the book in which authors have races that are humanish and animalish.

Because adaptation and elevation are such similar concepts, they work together quite well and quite often. I'll give you an example from my worldbuilding. In one of my worlds (one that has since kinda fallen to the wayside) I adapted the British household fairy the brownies and elevated the common animal the squirrel to make a race of Brownies in my fantasy world that have several squirrel features and wind up being conquered and enslaved as house-slaves by a humanoid race. (That world might make a comeback, but we'll have to wait and see).

So why are these concepts that I thought yall should know? Because, if you're stuck in your worldbuilding and having trouble finding inhabitants for it, these concepts can be a big help. It might seem unoriginal (that dirty word for writers :roll: ), but as the book of Ecclesiastes in the Bible says, there's nothing new under the sun (paraphrased from memory). I've used these concepts in all of my race creating, even before I'd read the book and learned about them, they just seem to be hardwired into how I do fantasy. And the fun thing is, just because the original concept came from something else, doesn't mean that the end product will be too similar. You're fantasy writers, you can change things, add things, subtract things, and meddle until the race is totally yours. If you use dwarves or elves, I'm pretty sure you've already had some practice with this. I'll give you one last example from Fantasia, I have a race of gnomes (which are universally considered diminutive people) that average about six feet tall :D

So, hope this post helps somebody. It's shorter than some of my other posts and there were no questions in it, but I think these are ideas that can help people :D

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 Post subject: Re: Two Key Words for Race Creation
PostPosted: July 12th, 2011, 4:56 pm 
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Huh, I guess I never thought about the fact that I implement these concepts into my writing. That was a very helpful comparison, Jem. I guess I do both, but tend to lean towards adaptation, heavy on the alterations. :D

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Be careful of your thoughts; guard your mind, for your thoughts become words. Be guarded when you speak, for your words turn into action. Watch what you do, for your actions will become habits. Be wary of your habits, for they become your character. Pray over your character; strive to mold it to the image of Christ, because your character will shape your destiny.

Ideas can germinate from the smallest seeds. Collect those seeds, and let them grow in the back of your mind. You may be surprised by what finally blooms.

When God takes something from your grasp, he's not punishing you. Instead, He’s opening your hands to receive something better. The will of God will never take you where the Grace of God will not protect you.

Works in progress:

The Diegosian Mark, 115,600 words (Preparing for Publication)
The Diegosian Rider, 121,400 words (Finished)
The Diegosian Warrior, 15,000 (In Progress)


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 Post subject: Re: Two Key Words for Race Creation
PostPosted: December 24th, 2011, 6:01 pm 
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I also tend to lean towards adaptation.

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 Post subject: Re: Two Key Words for Race Creation
PostPosted: December 29th, 2011, 11:55 pm 
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At first I was going to say I use adaptation exclusively in Murel, but after some thought, I managed to realize that I also have used a little elevation mixed in sometimes (in my phoenix and gryphons (though I'm not sure if those count considering they aren't peoples, races, or tribes, but instead angelic...)).

On the other hand, outside of Murel I've used elevation exclusively (in my worldbuilding for my Pegasus poem). :rofl:

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 Post subject: Re: Two Key Words for Race Creation
PostPosted: February 28th, 2012, 9:24 pm 
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Thank you for this post, Seer! Very good timing with where I am in my own book. There are so many things from Tolkien that I like and want to use in my own book, yet at the same time I'm trying to be original. Thanks again for some of the ideas! :D

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The person who wander away from 'passive' righteousness has no other choice but to live by 'works' righteousness.If he does not depend on the work of Christ, he must depend on his own work.So we must teach and continually repeat the truth of this 'passive' or 'Christian' righteousness so that Christians continue to hold to it and never confuse it with 'works' righteousness - Martin Luther


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 Post subject: Re: Two Key Words for Race Creation
PostPosted: March 2nd, 2012, 8:35 pm 
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Good post, Seer! Thanks for posting it! I am in the process of thinking about races to live in Vadra, so this is very timely for me as well.


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 Post subject: Re: Two Key Words for Race Creation
PostPosted: March 12th, 2012, 8:13 am 
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Vadra is a cool name. Just thought I would mention that. :D

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Airianna Valenshia

The Rainbow in the Storm- My Blog

Be careful of your thoughts; guard your mind, for your thoughts become words. Be guarded when you speak, for your words turn into action. Watch what you do, for your actions will become habits. Be wary of your habits, for they become your character. Pray over your character; strive to mold it to the image of Christ, because your character will shape your destiny.

Ideas can germinate from the smallest seeds. Collect those seeds, and let them grow in the back of your mind. You may be surprised by what finally blooms.

When God takes something from your grasp, he's not punishing you. Instead, He’s opening your hands to receive something better. The will of God will never take you where the Grace of God will not protect you.

Works in progress:

The Diegosian Mark, 115,600 words (Preparing for Publication)
The Diegosian Rider, 121,400 words (Finished)
The Diegosian Warrior, 15,000 (In Progress)


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 Post subject: Re: Two Key Words for Race Creation
PostPosted: March 12th, 2012, 9:12 am 
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Airianna Mimetes wrote:
Vadra is a cool name. Just thought I would mention that. :D


Thanks! :D I really feel like it captures the essence of my world. :cool:


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