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Since people seem interested, here is the history of the Indrid that was "part 2" of my description for the race. The history may be a little more understood if you peek at my historical timeline posted on my blog: thecanticlesofandurun.blogspot.com. As for the Indrid's religion? Like the other races of Andurun, some follow the One God and wait for Messiah. Others follow created gods from a race of giants that first peopled the realm. Others worship natural forces, and still others have ceased believing in any type of god. In other words, they're much like us!
Indrid History: The Indrid have dwelt in the depths of the oceans since the early years of the 1st Age. They were ancient friends and allies of the Humans in their eastern lands, before the Cataclysm and before Ragnarok’s terrible rise to power. They remained beneath the oceans again until the year 315 of the 2nd Age, only to rise and discover that Humans had peopled Kallendaros and left their birth land. Indrid traveled at length to the great Human cities of South Deep, Cantlin, Teomora and the southern kingdom of Telaine, before the latter cities fell into ruin, to ply their trade of tattooing and importing exotic food stuffs as well as goods crafted by their kin. They remained largely on the coastal cities, avoiding Elvish lands and returning to the seas in pilgrimages every seven years when their alchemical imbibing began to wear off. Eventually they traveled into the heights of the Iron Keep Mountains where the traded goods with the Dwarves. It has long been known that the Indrid have had good relations with the Dwarves, and later Humans, of Rauros for 500 years or so. The Indrid are also one of the only races that the Ogres allow to travel upon their chain of islands freely, as their craft and their herb-lore are highly prized among them, not to mention their ability to create tattoos. Beneath the waves, Indrid cities have endured all manner of fates for thousands of years. There are four great metropolises; one beneath each of the four oceans of the realm. The city of Arganand dwells beneath the Pearl Ocean and boasts more than 70,000 Indrid, built upon the steppes of a vast coral reef that rests on the roots of the Gorgoroth Mountains. The pearl colored city of Sherad lurks under the Starrioz Ocean, just south of the land of Parun, and it holds 55,000 Indrid. These are a sturdier folk, darker in color than their kinsmen, with a tendency to avoid surface dwelling races. Valkariun sits deep under the waves of the Ocean Turbades, south of Rauros by some leagues. Valkariun is the capitol city of the Indrid and boasts more than 80,000. The city of Mezelkian resides in a deep trench, the Marysh Trench as their people named it, within the black depths of the Tempest Ocean. This violent and turbulent ocean fills the northern and western most waters. Mezelkian City holds some 60,000 Indrid. A high council, elder bloodlines of noble houses that are elected by their common folk, govern over matters of the city and all Indrid colonies that find harbor in the same ocean. Though these senate members are elected much like the common senators of the lesser cities, they must be descended from a noble house to serve, and they must have served a term as a common senator in a lesser city in their own ocean before they may be considered to be elected. These laws are held in high regard by the Indrid, established by their ancestors around the year 2000 of the 1st Age. Another of their oldest laws forbids any that are not Indrid from entering their cities for any reason, or revealing the location of their cities to surface dwelling folk. It is believed that a civil dispute of some magnitude arose around the year 3750 of the 1st Age when an Indrid clan that befriended Elves revealed many of their secrets. The clan was exiled by the high senate of Arganand, only to have sympathizers side with the clan and retaliate, both with legal action and in a rebellion that cost thousands of Indrid lives. The affair lasted nearly four years, settled at length with the clan being granted amnesty should they vow never again to enter the reaches of the Pearl Ocean. To that end they were sent to dwell within the Tempest Ocean, creating still more enmity that has endured between the clans to this day.
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