Login | Register







Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 13 posts ] 
Author Message
 Post subject: Basic Essence(XBasic) Made Simple
PostPosted: June 8th, 2010, 9:23 pm 
Foundational Member
Foundational Member
User avatar

Joined: February 16th, 2010, 10:36 pm
Posts: 2603
Hi there,
  Even with the copious attempts to explain Essence Mapping adequately, people still have a hard time understanding. I'm going to try to explain the basic concept of Essence Mapping in the simplest terms possible in hopes that anyone can come away from this post with a satisfactory understanding.
  The first thing everyone wants to know: "What is an essence map?"
My simplest definition that says everything you need to know:
An essence map is basically an outline of poetic/artistic descriptions of the very nature of a thing as you perceive it.
The basic principles behind this concept:
  1. Every thing, person, idea, emotion, place, etc. has a core nature or "essence"
  2. Every person on the planet has their own unique perspective. Thus no two people perceive anything exactly the same way, including essences.
  3. Essence maps are an attempt to convey the unique impression you have of something's essence.
Are you with me so far?

  Now let's move on to how to read an essence map.
The main goal of an essence map is to organize the different impressions you have of a thing in as neatly a manner as possible.
In order to do this there are different levels that we use to classify an impression, much like the different levels of an outline. We call these levels Attributes. The basic Attributes are:
 Aspect - a general overall part or feature of a thing. For a person these would be features such as body, mind, spirit, soul. For a non-person you look for broad categories that other attributes can be grouped into.
  Class - this is a certain quality or feature of one of the Aspects. Let's go back to the example of a person and look at the Aspect of the Body. Some of the Classes you could have include a specific part of the body (many like to focus on the face) as well as certain qualities of the body such as motion, posture, etc.
   Characteristic - a more focused feature or quality of a Class into which the different impressions can be grouped.
     Element - an artistic impression, usually a metaphor describing the Characteristic. Usually there are multiple elements for each Characteristic.
In the end it will look something like this
Aspect {
 Class [
  Characteristic (
   < element >
    < element >)
  Characteristic (
   < element >
    < element >)]
Class [
  Characteristic (
   < element >
    < element >)
  Characteristic (
   < element >
    < element >)]}
I'll probably come back later and do a separate post on the arrangement (commonly called Syntax) of an essence map. Though Lady Rwebhu Kidh has also done an excellent explanation of this here. The last thing you need to know is that any Attribute can be placed directly beneath any Attribute of the same or larger level. So you could have Elements directly under an Aspect, but you couldn't have an Aspect under a Class or under a Characteristic.
***In English I just said that any smaller level/group can be directly underneath any larger level/group (unlike in your standard outline). Thus you could have an individual impression directly under a broad category or feature, but you can't have a broad category under a quality of a category or one of its smaller features.
This means an Essence Map can look something like this:
Aspect {
 < element >
 Class [
  Characteristic (
   < element >
    < element >)]
 Characteristic (
  < element >
  < element >)
 Class [
  Characteristic (
   < element >
    < element >)
  Characteristic (
   < element >
    < element >)]}
In a standard outline the above would like this:
I.
 a)
 A.
  1.
   a)
   b)
 1.
  a)
  b)
 B.
  1.
   a)
   b)
  2.
   a)
   b)
Wouldn't work on a standard outline, but for an Essence Map it's perfectly allowed. This is always the hardest part to explain understandably, but if you take a look at a few Essence Maps, you'll see what I'm talking about. If you keep the idea of an Essence Map being an outline in your head as you read one, you should be able to make sense of it fairly quickly.
  Now how to make an Essence Map. Basically, if you understood the past two parts then you understand all that you need to in order to make an essence map.
*Choose your subject. It can honestly be ANYTHING. The only reason I used the example of a person was because many people on here seem to find Essence Maps very handy for describing their characters and I wanted you to have a fighting chance at understanding most of the maps on here (except for mine that is ;)). So pick your subject, then think of the first impressions that enter your mind when you think about this subject.
*Next, look at the impressions you've come up with and decide what Attribute of the subject each impression relates to. Start with a broad category than narrow your focus.
 For instance. Let's say I want to make an Essence Map of my impression of a hawk. My impressions are Freedom like a leaf blowing on the wind, Eyes that pierce your soul, and Wings beating like ocean waves.
All of my impressions deal with a hawk's body, so that would be the broad category I start with as my first Aspect. Two of my impressions deal with how the hawk moves and one deals with its eyes which are on it's head, so motion would be one of my Classes and Head would be another. Now Leaf on the wind deals with the freedom of the hawk's movement so Freedom would be a Characteristic under Motion. While ocean waves deals with how the wings move so I'll put Wings as a Characteristic (Technically I could put Wings as my Class and Motions as my Characteristic under it, but I decided not to for this example). Whereas the Characteristic under Head would be Eyes. So my map would look something like this:
Body{
 Motion[
  Freedom(
   <a leaf on the wind>)
  Wings(
   <the rise and fall of ocean waves>)]
 Head[
  Eyes(
   <a needle through the soul>)]}
Make sense? Hope this helps.
In Christ,
Jordan

_________________
~Seer~

"I think armpit hair's pretty intimate!" - Roager

"I am so glad I'm getting locked in the basement today." - Airianna Valenshia

"You are the laughter I forgot how to make." - Calista Beth

"Sorry, I was busy asphyxiating Mama R." - Seer

"I'm a man of many personalities, but tell you what? They're all very fond of you." - Sheogorath from Elder Scrolls Online


Top
 Offline Profile  
 
 Post subject: Re: Essence Made Simple
PostPosted: June 8th, 2010, 10:36 pm 
Foundational Member
Foundational Member
User avatar

Joined: December 2nd, 2009, 11:01 pm
Posts: 1461
Bravo! Great explanation.

I know how to do essence maps the "old" way and I can read maps in this new syntax, but I never took the time to analyze the syntax so that I could write one on my own. But now I know. :D Thank you so much for that description... very good. :D

~ Evensong


Top
 Offline Profile  
 
 Post subject: Re: Essence Made Simple
PostPosted: June 9th, 2010, 12:49 pm 
Foundational Member
Foundational Member

Joined: September 14th, 2008, 10:00 pm
Posts: 4753
Location: Dublin, Co. Dublin, Ireland
Very good Seer! Thank you for writing that out!


Top
 Offline Profile  
 
 Post subject: Re: Essence Made Simple
PostPosted: June 9th, 2010, 8:09 pm 
Foundational Member
Foundational Member
User avatar

Joined: February 16th, 2010, 10:36 pm
Posts: 2603
Yall are both very welcome. I'm glad it was helpful.

_________________
~Seer~

"I think armpit hair's pretty intimate!" - Roager

"I am so glad I'm getting locked in the basement today." - Airianna Valenshia

"You are the laughter I forgot how to make." - Calista Beth

"Sorry, I was busy asphyxiating Mama R." - Seer

"I'm a man of many personalities, but tell you what? They're all very fond of you." - Sheogorath from Elder Scrolls Online


Top
 Offline Profile  
 
 Post subject: Re: Essence Made Simple
PostPosted: June 9th, 2010, 9:33 pm 
Foundational Member
Foundational Member
User avatar

Joined: April 19th, 2010, 8:33 pm
Posts: 2119
Thanks for posting this! I am going to have to practice that for sure! But this has really broken it down for me. I'll have to go over it a couple times to absorb it all. ;D

_________________
When I stand before God at the end of my life, I would hope that I would not have a single bit of talent left, and could say, "I used everything you gave me." ~Erma Bombeck

참을성~ (Persevere~)

My Tumbr blog: Persevere Always


Top
 Offline Profile  
 
 Post subject: Re: Basic Essence(XBasic) Made Simple
PostPosted: July 6th, 2010, 5:47 pm 
Foundational Member
Foundational Member
User avatar

Joined: October 15th, 2009, 11:32 am
Posts: 1805
Location: Middle Earth
Thanks, Seer! I was a little confused, because I haven't been on for a while, and when I did come back, the essence maps looked different! But you explained it very well, so I'm back on track again. :)

_________________
Your sister in Christ,
Abby

"The difference between the right word and almost the right word is the difference between lightning and the lightning bug."
~Mark Twain~

Works in Progress:

Note:
Abigail is Hebrew for joy of the Father, and Mimetes is Greek for imitator or follower. I am a joyful follower of my King and Father, the Creator of all things.
I stand in support of Jay, for he is my brother in Christ.


Top
 Offline Profile  
 
 Post subject: Re: Basic Essence(XBasic) Made Simple
PostPosted: July 6th, 2010, 7:56 pm 
Foundational Member
Foundational Member
User avatar

Joined: October 24th, 2009, 3:23 pm
Posts: 135
Location: Wherever I go, there I am.
I've been trying to understand essence mapping with varying degrees of success, but this cleared everything up for me, great explanation!

_________________
“It is a far, far better thing that I do, than I have ever done; it is a far, far better rest that I go to than I have ever known.” Charles Dickens, A Tale of Two Cities


Top
 Offline Profile  
 
 Post subject: Re: Basic Essence(XBasic) Made Simple
PostPosted: August 3rd, 2010, 11:42 am 
Foundational Member
Foundational Member
User avatar

Joined: October 15th, 2009, 4:36 pm
Posts: 1536
Location: Missouri
Sorry, but I still have no idea how this works... :?


Top
 Offline Profile  
 
 Post subject: Re: Basic Essence(XBasic) Made Simple
PostPosted: August 4th, 2010, 11:58 am 
Moderator
Moderator
User avatar

Joined: November 16th, 2009, 9:13 pm
Posts: 2045
Location: Eniret
Are you talking about XBasic in general, Arias, or Essence in general? I think I saw you do an XBeginner map. Having done an XBasic map myself, I would be happy to try and help you with it. :)

_________________
2 Corinthians 3:17 ~ Now the Lord is that Spirit: and where the Spirit of the Lord is, there is liberty.

eleutheria - Greek for liberty

My blog:
http://exhortationsbyelizabeth.blogspot.com
A fan of my book?
http://facebook.com/wingstrilogy/


Top
 Offline Profile  
 
 Post subject: Re: Basic Essence(XBasic) Made Simple
PostPosted: August 4th, 2010, 8:14 pm 
Foundational Member
Foundational Member
User avatar

Joined: October 15th, 2009, 4:36 pm
Posts: 1536
Location: Missouri
Just XBasic. I understand the concept of Essence, and XBeginner wasn't too bad, but I'm not sure what's going on in XBasic.


Top
 Offline Profile  
 
 Post subject: Re: Basic Essence(XBasic) Made Simple
PostPosted: August 5th, 2010, 12:29 am 
Grease Monkeys
Grease Monkeys
User avatar

Joined: May 14th, 2010, 4:43 am
Posts: 4458
Basically the only things that change from XBeginner to XBasic (somebody correct me if I am wrong) are the names of each attribute and what placeholders are. An XBeginner map is indented with periods, and an XBasic map uses tabs.

(To type tabs in BBCode use this:
Code:
[entity]emsp[/entity]
)

Another thing that changes is the name of each attribute. In XBeginner they are:

Aspect, Qualifier, Characteristic, and Metaphor

In XBasic, however, they become:

Aspect, Class, Characteristic, and Element

The XBeginner ones may be easier to learn at first (which is why XBeginner was made) but the XBasic ones allow for a greater level of control and understanding when (or if) you start X++. Or, as Jay put it, "This is Essence Mapping with more complex terminology for more precision and detail."

That's all. Just a different way of saying the different things and some different placeholders. Make sense? :)

eruheran

_________________
I am a dreamer of big dreams: a student of wisdom, a reader of books, and a crafter of words. I am a servant of my Master who has rescued me. I am an adventurer, living my life to the fullest. Will you join me on this wild journey?


Top
 Offline Profile  
 
 Post subject: Re: Basic Essence(XBasic) Made Simple
PostPosted: August 5th, 2010, 3:15 pm 
Foundational Member
Foundational Member
User avatar

Joined: October 15th, 2009, 4:36 pm
Posts: 1536
Location: Missouri
Yep, I think so. Thanks :)


Top
 Offline Profile  
 
 Post subject: Re: Basic Essence(XBasic) Made Simple
PostPosted: August 10th, 2010, 8:49 pm 
Moderator
Moderator
User avatar

Joined: November 16th, 2009, 9:13 pm
Posts: 2045
Location: Eniret
Well it seems you've done it for me, Eruheran! Nice job. I think that's it. :)

_________________
2 Corinthians 3:17 ~ Now the Lord is that Spirit: and where the Spirit of the Lord is, there is liberty.

eleutheria - Greek for liberty

My blog:
http://exhortationsbyelizabeth.blogspot.com
A fan of my book?
http://facebook.com/wingstrilogy/


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 13 posts ] 


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron