| Holy Worlds Christian Forum https://archive.holyworlds.org/ | |
| Basic Essence(XBasic) Made Simple https://archive.holyworlds.org/viewtopic.php?f=24&t=640 | Page 1 of 1 | 
| Author: | Seer of Endor [ June 8th, 2010, 9:23 pm ] | 
| Post subject: | Basic Essence(XBasic) Made Simple | 
| Hi there, Even with the copious attempts to explain Essence Mapping adequately, people still have a hard time understanding. I'm going to try to explain the basic concept of Essence Mapping in the simplest terms possible in hopes that anyone can come away from this post with a satisfactory understanding. The first thing everyone wants to know: "What is an essence map?" My simplest definition that says everything you need to know: An essence map is basically an outline of poetic/artistic descriptions of the very nature of a thing as you perceive it. The basic principles behind this concept: 
 Now let's move on to how to read an essence map. The main goal of an essence map is to organize the different impressions you have of a thing in as neatly a manner as possible. In order to do this there are different levels that we use to classify an impression, much like the different levels of an outline. We call these levels Attributes. The basic Attributes are: Aspect - a general overall part or feature of a thing. For a person these would be features such as body, mind, spirit, soul. For a non-person you look for broad categories that other attributes can be grouped into. Class - this is a certain quality or feature of one of the Aspects. Let's go back to the example of a person and look at the Aspect of the Body. Some of the Classes you could have include a specific part of the body (many like to focus on the face) as well as certain qualities of the body such as motion, posture, etc. Characteristic - a more focused feature or quality of a Class into which the different impressions can be grouped. Element - an artistic impression, usually a metaphor describing the Characteristic. Usually there are multiple elements for each Characteristic. In the end it will look something like this Aspect { Class [ Characteristic ( < element > < element >) Characteristic ( < element > < element >)] Class [ Characteristic ( < element > < element >) Characteristic ( < element > < element >)]} I'll probably come back later and do a separate post on the arrangement (commonly called Syntax) of an essence map. Though Lady Rwebhu Kidh has also done an excellent explanation of this here. The last thing you need to know is that any Attribute can be placed directly beneath any Attribute of the same or larger level. So you could have Elements directly under an Aspect, but you couldn't have an Aspect under a Class or under a Characteristic. ***In English I just said that any smaller level/group can be directly underneath any larger level/group (unlike in your standard outline). Thus you could have an individual impression directly under a broad category or feature, but you can't have a broad category under a quality of a category or one of its smaller features. This means an Essence Map can look something like this: Aspect { < element > Class [ Characteristic ( < element > < element >)] Characteristic ( < element > < element >) Class [ Characteristic ( < element > < element >) Characteristic ( < element > < element >)]} In a standard outline the above would like this: I. a) A. 1. a) b) 1. a) b) B. 1. a) b) 2. a) b) Wouldn't work on a standard outline, but for an Essence Map it's perfectly allowed. This is always the hardest part to explain understandably, but if you take a look at a few Essence Maps, you'll see what I'm talking about. If you keep the idea of an Essence Map being an outline in your head as you read one, you should be able to make sense of it fairly quickly. Now how to make an Essence Map. Basically, if you understood the past two parts then you understand all that you need to in order to make an essence map. *Choose your subject. It can honestly be ANYTHING. The only reason I used the example of a person was because many people on here seem to find Essence Maps very handy for describing their characters and I wanted you to have a fighting chance at understanding most of the maps on here (except for mine that is  ). So pick your subject, then think of the first impressions that enter your mind when you think about this subject. *Next, look at the impressions you've come up with and decide what Attribute of the subject each impression relates to. Start with a broad category than narrow your focus. For instance. Let's say I want to make an Essence Map of my impression of a hawk. My impressions are Freedom like a leaf blowing on the wind, Eyes that pierce your soul, and Wings beating like ocean waves. All of my impressions deal with a hawk's body, so that would be the broad category I start with as my first Aspect. Two of my impressions deal with how the hawk moves and one deals with its eyes which are on it's head, so motion would be one of my Classes and Head would be another. Now Leaf on the wind deals with the freedom of the hawk's movement so Freedom would be a Characteristic under Motion. While ocean waves deals with how the wings move so I'll put Wings as a Characteristic (Technically I could put Wings as my Class and Motions as my Characteristic under it, but I decided not to for this example). Whereas the Characteristic under Head would be Eyes. So my map would look something like this: Body{ Motion[ Freedom( <a leaf on the wind>) Wings( <the rise and fall of ocean waves>)] Head[ Eyes( <a needle through the soul>)]} Make sense? Hope this helps. In Christ, Jordan | |
| Author: | Evening L. Aspen [ June 8th, 2010, 10:36 pm ] | 
| Post subject: | Re: Essence Made Simple | 
| Bravo! Great explanation. I know how to do essence maps the "old" way and I can read maps in this new syntax, but I never took the time to analyze the syntax so that I could write one on my own. But now I know.  Thank you so much for that description... very good.  ~ Evensong | |
| Author: | Whythawye [ June 9th, 2010, 12:49 pm ] | 
| Post subject: | Re: Essence Made Simple | 
| Very good Seer! Thank you for writing that out! | |
| Author: | Seer of Endor [ June 9th, 2010, 8:09 pm ] | 
| Post subject: | Re: Essence Made Simple | 
| Yall are both very welcome. I'm glad it was helpful. | |
| Author: | Calenmiriel [ June 9th, 2010, 9:33 pm ] | 
| Post subject: | Re: Essence Made Simple | 
| Thanks for posting this! I am going to have to practice that for sure! But this has really broken it down for me. I'll have to go over it a couple times to absorb it all. ;D | |
| Author: | PrincessoftheKing [ July 6th, 2010, 5:47 pm ] | 
| Post subject: | Re: Basic Essence(XBasic) Made Simple | 
| Thanks, Seer! I was a little confused, because I haven't been on for a while, and when I did come back, the essence maps looked different! But you explained it very well, so I'm back on track again.   | |
| Author: | Armorbearer [ July 6th, 2010, 7:56 pm ] | 
| Post subject: | Re: Basic Essence(XBasic) Made Simple | 
| I've been trying to understand essence mapping with varying degrees of success, but this cleared everything up for me, great explanation! | |
| Author: | Arias Mimetes [ August 3rd, 2010, 11:42 am ] | 
| Post subject: | Re: Basic Essence(XBasic) Made Simple | 
| Sorry, but I still have no idea how this works...   | |
| Author: | Lady Eruwaedhiel [ August 4th, 2010, 11:58 am ] | 
| Post subject: | Re: Basic Essence(XBasic) Made Simple | 
| Are you talking about XBasic in general, Arias, or Essence in general? I think I saw you do an XBeginner map. Having done an XBasic map myself, I would be happy to try and help you with it.   | |
| Author: | Arias Mimetes [ August 4th, 2010, 8:14 pm ] | 
| Post subject: | Re: Basic Essence(XBasic) Made Simple | 
| Just XBasic. I understand the concept of Essence, and XBeginner wasn't too bad, but I'm not sure what's going on in XBasic. | |
| Author: | Andrew Amnon Mimetes [ August 5th, 2010, 12:29 am ] | 
| Post subject: | Re: Basic Essence(XBasic) Made Simple | 
| Basically the only things that change from XBeginner to XBasic (somebody correct me if I am wrong) are the names of each attribute and what placeholders are. An XBeginner map is indented with periods, and an XBasic map uses tabs. (To type tabs in BBCode use this: Code: [entity]emsp[/entity]) Another thing that changes is the name of each attribute. In XBeginner they are: Aspect, Qualifier, Characteristic, and Metaphor In XBasic, however, they become: Aspect, Class, Characteristic, and Element The XBeginner ones may be easier to learn at first (which is why XBeginner was made) but the XBasic ones allow for a greater level of control and understanding when (or if) you start X++. Or, as Jay put it, "This is Essence Mapping with more complex terminology for more precision and detail." That's all. Just a different way of saying the different things and some different placeholders. Make sense?  eruheran | |
| Author: | Arias Mimetes [ August 5th, 2010, 3:15 pm ] | 
| Post subject: | Re: Basic Essence(XBasic) Made Simple | 
| Yep, I think so. Thanks   | |
| Author: | Lady Eruwaedhiel [ August 10th, 2010, 8:49 pm ] | 
| Post subject: | Re: Basic Essence(XBasic) Made Simple | 
| Well it seems you've done it for me, Eruheran! Nice job. I think that's it.   | |
| Page 1 of 1 | All times are UTC - 6 hours [ DST ] | 
| Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ | |