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| X(ECSS)basic Syntax Clarification and Standardization https://archive.holyworlds.org/viewtopic.php?f=24&t=531 |
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| Author: | Mistress Kidh [ April 4th, 2010, 1:20 pm ] |
| Post subject: | X(ECSS)basic Syntax Clarification and Standardization |
X(ECSS) basic syntax clarification The High Deeps < Rwëmün legend > The Height { Darkness [ Density ( < Flowing cloud > < 97%97 >) Depth ( < Inside a black rider's hood >) < A claymore >] < The high glittering of a purple cloud of stars > Sharpnness [ < An assassin's knife, gilt and hung up on a wall >]} The Deeps { < Pale weariness > < Forever trickle > < 96% > The Top [ Luminescence ( < 49% > < Shade > < Charcoal rubbed on paper > < Slate grey/Raven black >) Detail ( < Adobe walls >)] Next Down [ < One star in the night > < The night owl > < 63% >] Still lower [ < An octopus eye > < 81% > Complexity ( < A caving maze > < A skeleton >) < Purple midnight/A wheel's troth >]} The Mystic { < A scarab >} I hope this example was easy to underestand. As the title of this thread states, it is for syntax clarification of X basic. I included many of the things that my brothers and I ( we call ourselves the Literati, for future reference For starters, when I say Attribute I mean any one of Aspects, Classes, Characteristics, and Elements. An overall name, if you get my meaning. This is a very useful term for explaining things. So here's what we found out.... Any Attribute can be placed directly under any Attribute higher than itself in the hierarchy. Exempli gratia: The Deeps { < Pale weariness > In this instance, the Element is directly beneath the Aspect. This is perfectly fine, and good. Every Attribute title should be placed before the beginning delimiter of the Attribute. Exempli gratia: The Height { Darkness [ Density ( I do not think this needs explanation. And lastly, every single type of Attribute has a delimiter. Including Characteristic. Here is how it goes: Aspect title { Class title [ Characteristic title ( < Element > < Element > All of this makes it much easier to read an X, as well as write one, so, have fun, and use your imagination! (By the way, the example X began with nothing but my fingers and my imagination. I had nothing figured out beforehand. I think that is one of my favorite ways of making one. |
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| Author: | Seer of Endor [ April 5th, 2010, 2:21 pm ] |
| Post subject: | Re: X(ECSS)basic Syntax Clarification and Standardization |
Thanks Elpis. This looks great! Elpis Dokhus wrote: Any Attribute can be placed directly under any Attribute higher than itself in the hierarchy. Exempli gratia: Yay!!!! this will make things so much easier to work with.The Deeps { < Pale weariness > In this instance, the Element is directly beneath the Aspect. This is perfectly fine, and good. Thanks again. In Christ, Jordan |
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| Author: | Whythawye [ April 7th, 2010, 2:17 am ] |
| Post subject: | Re: X(ECSS)basic Syntax Clarification and Standardization |
We thought you would like that part in particular. Haha. |
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| Author: | Seer of Endor [ April 23rd, 2010, 12:17 pm ] |
| Post subject: | Re: X(ECSS)basic Syntax Clarification and Standardization |
| Author: | Andrew Amnon Mimetes [ June 27th, 2010, 10:12 am ] |
| Post subject: | Re: X(ECSS)basic Syntax Clarification and Standardization |
A few questions, (and I'll probably come up with more right after I post this) so here goes. First of all, what is the 97%97? What does that mean? Does it mean that the density of the darkness is 97% flowing cloud? What Seer asked...does that basically mean that a metaphor can be directly under any of the other attributes in the map, or only the one that goes directly over it? Again, 96%, what does this mean? Is this the percentage of this metaphor that you see in the meta-essence? Purple Midnight/A wheel's troth...how can you have multiple attributes in one tag?? I think those are the only things I didn't understand about the map. Other than that, I think I'm good. But just to ask a more general question...is the only difference between XCSS Beginner and XCSS Basic the terms used to describe the different attributes? Or are the more things (like the percentage numbers) that I still need to learn? eruheran |
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| Author: | Whythawye [ June 27th, 2010, 10:59 am ] |
| Post subject: | Re: X(ECSS)basic Syntax Clarification and Standardization |
You can do any mathematical entity in the same way that you can do a color or anything else. It has a meta-essence like everything else. <blue/red> is not equivalent to <blue><red> or even to <blue - red> Each has its own definition. The first takes both blue and red together as one, rather than separately. The last one takes red as a sub set of blue. That is a short explanation, but hopefully it helps a bit. |
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| Author: | Andrew Amnon Mimetes [ July 19th, 2010, 11:19 pm ] |
| Post subject: | Re: X(ECSS)basic Syntax Clarification and Standardization |
Ah. I get the colors. But what about the 97%? Sorry. eruheran |
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| Author: | Whythawye [ July 20th, 2010, 1:55 am ] |
| Post subject: | Re: X(ECSS)basic Syntax Clarification and Standardization |
eruheran wrote: Ah. I get the colors. But what about the 97%? Sorry. eruheran It is just like a color, in a way. Not much difference. Numbers have meta-essences as well. |
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| Author: | Andrew Amnon Mimetes [ July 20th, 2010, 2:12 am ] |
| Post subject: | Re: X(ECSS)basic Syntax Clarification and Standardization |
O...K....so if you describe 97% Green it would be like a dark green? Or if you did like 50% loyal, does that mean that they're loyal 50% of the time. This is about as clear as mud to me. eruheran |
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| Author: | Whythawye [ July 20th, 2010, 2:27 am ] |
| Post subject: | Re: X(ECSS)basic Syntax Clarification and Standardization |
eruheran wrote: O...K....so if you describe 97% Green it would be like a dark green? Or if you did like 50% loyal, does that mean that they're loyal 50% of the time. This is about as clear as mud to me. eruheran It can mean that, though it can also mean other things. They become more useful in ECSS++ though. |
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| Author: | Andrew Amnon Mimetes [ July 20th, 2010, 4:26 am ] |
| Post subject: | Re: X(ECSS)basic Syntax Clarification and Standardization |
OK, I'll just wait until X++ to learn that part of it. eruheran |
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