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 Post subject: X(ECSS)basic Syntax Clarification and Standardization
PostPosted: April 4th, 2010, 1:20 pm 
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X(ECSS) basic syntax clarification

The High Deeps

< Rwëmün legend >
The Height {
 Darkness [
  Density (
   < Flowing cloud >
   < 97%97 >)
  Depth (
   < Inside a black rider's hood >)
  < A claymore >]
 < The high glittering of a purple cloud of stars >
 Sharpnness [
  < An assassin's knife, gilt and hung up on a wall >]}
The Deeps {
 < Pale weariness >
 < Forever trickle >
 < 96% >
 The Top [
  Luminescence (
   < 49% >
   < Shade >
   < Charcoal rubbed on paper >
   < Slate grey/Raven black >)
  Detail (
   < Adobe walls >)]
 Next Down [
  < One star in the night >
  < The night owl >
  < 63% >]
 Still lower [
  < An octopus eye >
  < 81% >
  Complexity (
   < A caving maze >
   < A skeleton >)
  < Purple midnight/A wheel's troth >]}
The Mystic {
 < A scarab >}


I hope this example was easy to underestand. As the title of this thread states, it is for syntax clarification of X basic. I included many of the things that my brothers and I ( we call ourselves the Literati, for future reference ;) ) have made much more easy to use and consistent. But it may need some explanation. (Let's see if I can do this.)

For starters, when I say Attribute I mean any one of Aspects, Classes, Characteristics, and Elements. An overall name, if you get my meaning. This is a very useful term for explaining things.

So here's what we found out....

Any Attribute can be placed directly under any Attribute higher than itself in the hierarchy. Exempli gratia:

 The Deeps {
  < Pale weariness >

In this instance, the Element is directly beneath the Aspect. This is perfectly fine, and good.

Every Attribute title should be placed before the beginning delimiter of the Attribute. Exempli gratia:

 The Height {
  Darkness [
   Density (

I do not think this needs explanation.

And lastly, every single type of Attribute has a delimiter. Including Characteristic. Here is how it goes:

 Aspect title {
  Class title [
   Characteristic title (
    < Element >
    < Element >

All of this makes it much easier to read an X, as well as write one, so, have fun, and use your imagination!

(By the way, the example X began with nothing but my fingers and my imagination. I had nothing figured out beforehand. I think that is one of my favorite ways of making one. :) Albeit, the high deeps really is a Rwëmün legend. Now. :D )


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 Post subject: Re: X(ECSS)basic Syntax Clarification and Standardization
PostPosted: April 5th, 2010, 2:21 pm 
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Thanks Elpis. This looks great!
Elpis Dokhus wrote:
Any Attribute can be placed directly under any Attribute higher than itself in the hierarchy. Exempli gratia:

 The Deeps {
  < Pale weariness >

In this instance, the Element is directly beneath the Aspect. This is perfectly fine, and good.
Yay!!!! this will make things so much easier to work with.
Thanks again.

In Christ,
Jordan

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 Post subject: Re: X(ECSS)basic Syntax Clarification and Standardization
PostPosted: April 7th, 2010, 2:17 am 
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We thought you would like that part in particular. Haha.


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 Post subject: Re: X(ECSS)basic Syntax Clarification and Standardization
PostPosted: April 23rd, 2010, 12:17 pm 
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:) You were right.

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~Seer~

"I think armpit hair's pretty intimate!" - Roager

"I am so glad I'm getting locked in the basement today." - Airianna Valenshia

"You are the laughter I forgot how to make." - Calista Beth

"Sorry, I was busy asphyxiating Mama R." - Seer

"I'm a man of many personalities, but tell you what? They're all very fond of you." - Sheogorath from Elder Scrolls Online


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 Post subject: Re: X(ECSS)basic Syntax Clarification and Standardization
PostPosted: June 27th, 2010, 10:12 am 
Grease Monkeys
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A few questions, (and I'll probably come up with more right after I post this) so here goes.

First of all, what is the 97%97? What does that mean? Does it mean that the density of the darkness is 97% flowing cloud?

What Seer asked...does that basically mean that a metaphor can be directly under any of the other attributes in the map, or only the one that goes directly over it?

Again, 96%, what does this mean? Is this the percentage of this metaphor that you see in the meta-essence?

Purple Midnight/A wheel's troth...how can you have multiple attributes in one tag??

I think those are the only things I didn't understand about the map. Other than that, I think I'm good. But just to ask a more general question...is the only difference between XCSS Beginner and XCSS Basic the terms used to describe the different attributes? Or are the more things (like the percentage numbers) that I still need to learn?

eruheran

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 Post subject: Re: X(ECSS)basic Syntax Clarification and Standardization
PostPosted: June 27th, 2010, 10:59 am 
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You can do any mathematical entity in the same way that you can do a color or anything else. It has a meta-essence like everything else.

<blue/red> is not equivalent to <blue><red> or even to <blue - red>

Each has its own definition. The first takes both blue and red together as one, rather than separately. The last one takes red as a sub set of blue. That is a short explanation, but hopefully it helps a bit.


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 Post subject: Re: X(ECSS)basic Syntax Clarification and Standardization
PostPosted: July 19th, 2010, 11:19 pm 
Grease Monkeys
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Ah. I get the colors. But what about the 97%? Sorry. :D I'm slow. But I really want to get XBasic. :D

eruheran

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 Post subject: Re: X(ECSS)basic Syntax Clarification and Standardization
PostPosted: July 20th, 2010, 1:55 am 
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eruheran wrote:
Ah. I get the colors. But what about the 97%? Sorry. :D I'm slow. But I really want to get XBasic. :D

eruheran


It is just like a color, in a way. Not much difference. Numbers have meta-essences as well. :)


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 Post subject: Re: X(ECSS)basic Syntax Clarification and Standardization
PostPosted: July 20th, 2010, 2:12 am 
Grease Monkeys
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O...K....so if you describe 97% Green it would be like a dark green? Or if you did like 50% loyal, does that mean that they're loyal 50% of the time. This is about as clear as mud to me. ;)

eruheran

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 Post subject: Re: X(ECSS)basic Syntax Clarification and Standardization
PostPosted: July 20th, 2010, 2:27 am 
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eruheran wrote:
O...K....so if you describe 97% Green it would be like a dark green? Or if you did like 50% loyal, does that mean that they're loyal 50% of the time. This is about as clear as mud to me. ;)

eruheran


It can mean that, though it can also mean other things. They become more useful in ECSS++ though.


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 Post subject: Re: X(ECSS)basic Syntax Clarification and Standardization
PostPosted: July 20th, 2010, 4:26 am 
Grease Monkeys
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OK, I'll just wait until X++ to learn that part of it. :) I'll work on solidifying XBasic for now. :D

eruheran

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