X(ECSS) basic syntax clarification
The High Deeps
< Rwëmün legend >
The Height {
Darkness [
Density (
< Flowing cloud >
< 97%97 >)
Depth (
< Inside a black rider's hood >)
< A claymore >]
< The high glittering of a purple cloud of stars >
Sharpnness [
< An assassin's knife, gilt and hung up on a wall >]}
The Deeps {
< Pale weariness >
< Forever trickle >
< 96% >
The Top [
Luminescence (
< 49% >
< Shade >
< Charcoal rubbed on paper >
< Slate grey/Raven black >)
Detail (
< Adobe walls >)]
Next Down [
< One star in the night >
< The night owl >
< 63% >]
Still lower [
< An octopus eye >
< 81% >
Complexity (
< A caving maze >
< A skeleton >)
< Purple midnight/A wheel's troth >]}
The Mystic {
< A scarab >}
I hope this example was easy to underestand. As the title of this thread states, it is for syntax clarification of X basic. I included many of the things that my brothers and I ( we call ourselves the Literati, for future reference

) have made much more easy to use and consistent. But it may need some explanation. (Let's see if I can do this.)
For starters, when I say Attribute I mean any one of Aspects, Classes, Characteristics, and Elements. An overall name, if you get my meaning. This is a very useful term for explaining things.
So here's what we found out....
Any Attribute can be placed directly under any Attribute higher than itself in the hierarchy. Exempli gratia:
The Deeps {
< Pale weariness >
In this instance, the Element is directly beneath the Aspect. This is perfectly fine, and good.
Every Attribute title should be placed before the beginning delimiter of the Attribute. Exempli gratia:
The Height {
Darkness [
Density (
I do not think this needs explanation.
And lastly, every single type of Attribute has a delimiter. Including Characteristic. Here is how it goes:
Aspect title {
Class title [
Characteristic title (
< Element >
< Element >
All of this makes it much easier to read an X, as well as write one, so, have fun, and use your imagination!
(By the way, the example X began with nothing but my fingers and my imagination. I had nothing figured out beforehand. I think that is one of my favorite ways of making one.

Albeit, the high deeps really is a Rwëmün legend. Now.

)