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| Beorn's Map https://archive.holyworlds.org/viewtopic.php?f=24&t=5123 | Page 1 of 1 | 
| Author: | Suiauthon Mimetes [ December 15th, 2011, 1:36 am ] | 
| Post subject: | Beorn's Map | 
| spirit { Layer1 [ emotion*CONCRETE ( *45% <a ghost that is unwillingly tied to this world> *SUBTRACT^100% <a cat playing with a ball of yarn> ) color*ABSTRACT ( *ABSTRACT <an overcast sky an hour before rain> ) light*ALLEGORY ( *80% <car headlights drowning in a-|heavy fog/consuming darkness|> ) clarity*ABSTRACT ( *ALLEGORY^96% <pond water> *ABSTRACT^79% <a riddle-|that has never been solved/that holds fate in its power|> ) depth*ABSTRACT ( *ALLEGORY <the heart of a miser> ) power*CONCRETE ( <a peasant before his lord> <a shadow at noon> ) ] Layer2 [ emotion*CONCRETE ( *36% <Scrooge confronted with Christmas cheer> *ABSTRACT <a teapot whose contents are ready for use> ) color*ABSTRACT ( *CONCRETE^53% <metal that has recently been pulled out of a furnace> ) light*ALLEGORY ( *ALLEGORY^80% <Ungoliant's webs> ) clarity*ABSTRACT ( *ABSTRACT <a fog that ever so slowly diminishes into nothing> ) depth*ABSTRACT ( <a pit – an abyss – a void> ) power*CONCRETE ( *ABSTRACT <Father Time in slumber/a storm mustering its army on the horizon> ) ] Layer5 [ emotion*CONCRETE ( <a mother-|snake/alligator|-attacking an intruder to her nest> <Riki-Tiki-Tavi on the warpath> <Túrin in the instant he is rescued and surprised by Beleg> ) color*ABSTRACT ( *CONCRETE^100% <magma from the eruption of a volcano> *CONCRETE^62% <a Sith's lightsaber> ) light*ALLEGORY ( *88% <a balrog being used as a reading lamp> ) clarity*ABSTRACT ( *61% <pain from a fresh bullet wound> *ABSTRACT^15% <the eye of Sauron> ) depth*ABSTRACT ( *ALLEGORY <Screwtape's uncle's mind> ) power*CONCRETE ( *ABSTRACT <a high-intensity laser beam intent on-|piercing/burning/destroying|-all things> *CONCRETE <Mount Doom> ) ] Layer10 [ emotion*CONCRETE ( *61% <a girl being greeted by her dog> *67% <a specialist working in his field> ) color*ABSTRACT ( *70% <grass basking in early morning sunlight> ) light*ALLEGORY ( *ABSTRACT <dawn breaking on Pelennor Fields> *59% <sunlight breaking through clouds> ) clarity*ABSTRACT ( *95% <fresh spring water in a crystal goblet> ) power*CONCRETE ( *ABSTRACT <a crusader making his way to the holy city> *ALLEGORY <a longbow of exceptional quality> ) ] } | |
| Author: | Suiauthon Mimetes [ December 15th, 2011, 1:48 am ] | 
| Post subject: | Re: Beorn's Map | 
| This is still in progress. I realize that there is a lot of improving that needs to be done with what I have, and that a lot more content needs to be added, but I wanted to set what I have out there to be picked to pieces.  Thanks.   | |
| Author: | Elly [ December 15th, 2011, 11:29 am ] | 
| Post subject: | Re: Beorn's Map | 
|  Wow, Sui!  I would never understand all of the brackets and ... stuff.  My favorite metaphor is "a shadow at noon", with "a Sith's lightsaber" being second.  I like that you added in characters that most people recognize, to give it a very unique and enjoyable taste.   | |
| Author: | Suiauthon Mimetes [ December 15th, 2011, 5:54 pm ] | 
| Post subject: | Re: Beorn's Map | 
| *laughs* Thank you.  Taylor E. Morgan wrote: I like that you added in characters that most people recognize, to give it a very unique and enjoyable taste. I don't intend too.  There are even a few in there that most people won't recognize like Túrin, Beleg, and Ungoliant (but they should  *points people to Silmarillion* Read.  Now.  ).  I'm glad you like how it's turning out though.  Incidentally, these are the three things I've noticed that I'm not doing so well with: 1) I overuse the tri-labels ALLEGORY, ABSTRACT, and CONCRETE. 2) I don't have enough metaphors under each category. (give me time  ). 3) My mind hasn't grasped the use of putting metaphors in labels (hopefully, I'll figure it out when I come back to this part of the fractal  ). | |
| Author: | Elly [ December 16th, 2011, 1:57 pm ] | 
| Post subject: | Re: Beorn's Map | 
| Suiauthon wrote: *laughs*  Thank you.   Taylor E. Morgan wrote: I like that you added in characters that most people recognize, to give it a very unique and enjoyable taste. I don't intend too.  There are even a few in there that most people won't recognize like Túrin, Beleg, and Ungoliant (but they should  *points people to Silmarillion* Read.  Now. ).  I'm glad you like how it's turning out though.  Incidentally, these are the three things I've noticed that I'm not doing so well with: 1) I overuse the tri-labels ALLEGORY, ABSTRACT, and CONCRETE. 2) I don't have enough metaphors under each category. (give me time  ). 3) My mind hasn't grasped the use of putting metaphors in labels (hopefully, I'll figure it out when I come back to this part of the fractal  ). I haven't read Silmarillion, but I own it. (Don't you love library bookstores?) I'm looking forward to what you come up with.   | |
| Author: | Suiauthon Mimetes [ December 16th, 2011, 5:19 pm ] | 
| Post subject: | Re: Beorn's Map | 
| Taylor E. Morgan wrote: I haven't read Silmarillion, but I own it. (Don't you love library bookstores?) Then you must find time to read the precious.  (Yes.  ) Taylor E. Morgan wrote: I'm looking forward to what you come up with.   Thanks.   | |
| Author: | Airianna Valenshia [ December 18th, 2011, 10:12 pm ] | 
| Post subject: | Re: Beorn's Map | 
| Lookin good, Mark.   | |
| Author: | Suiauthon Mimetes [ December 18th, 2011, 10:36 pm ] | 
| Post subject: | Re: Beorn's Map | 
| Thanks.   | |
| Author: | Seer of Endor [ January 10th, 2012, 12:57 pm ] | 
| Post subject: | Re: Beorn's Map | 
| Yay! Sui! Good job!   | |
| Author: | Suiauthon Mimetes [ January 10th, 2012, 11:21 pm ] | 
| Post subject: | Re: Beorn's Map | 
|  Thanks, Jordan. I was secretly hoping that at least one of the X+ experts would find this thread.    Any critiques (other than what I pointed out)?   | |
| Author: | AzlynRose [ January 11th, 2012, 9:31 am ] | 
| Post subject: | Re: Beorn's Map | 
| This is really neat, Mark!  I know zero about X+, with all the little % and stuffs. But I like your metaphors.   | |
| Author: | Suiauthon Mimetes [ January 11th, 2012, 12:08 pm ] | 
| Post subject: | Re: Beorn's Map | 
| Thanks, Azlyn.   | |
| Author: | Tsahraf ChahsidMimetes [ January 30th, 2012, 6:09 am ] | 
| Post subject: | Re: Beorn's Map | 
| Good job! An essence map of your impression of Beorn from the Hobbit? My favorite parts: Quote: spirit { Layer1 [ light*ALLEGORY ( *80% <car headlights drowning in a-|heavy fog/consuming darkness|> ) clarity*ABSTRACT ( *ALLEGORY^96% <pond water> ] Layer2 [ emotion*CONCRETE ( *ABSTRACT <a teapot whose contents are ready for use> power*CONCRETE ( *ABSTRACT <Father Time in slumber/a storm mustering it's army on the horizon> ) ] Layer5 [ light*ALLEGORY ( *88% <a balrog being used as a reading lamp> ) clarity*ABSTRACT ( *61% <pain from a fresh bullet wound> ) power*CONCRETE ( *ABSTRACT <a high-intensity laser beam intent on-|piercing/burning/destroying|-all things> *CONCRETE <Mount Doom> ) ] Layer10 [ emotion*CONCRETE ( *61% <a girl being greeted by her dog> ) light*ALLEGORY ( *ABSTRACT <dawn breaking on Pelennor Fields> ) clarity*ABSTRACT ( *95% <fresh spring water in a crystal goblet> ) My especially favorite parts: Quote: spirit { Layer1 [ light*ALLEGORY ( *80% <car headlights drowning in a-|heavy fog/consuming darkness|> ) ] Layer2 [ power*CONCRETE ( *ABSTRACT <Father Time in slumber/a storm mustering it's army on the horizon> ) ] Layer5 [ light*ALLEGORY ( *88% <a balrog being used as a reading lamp> ) power*CONCRETE ( *ABSTRACT <a high-intensity laser beam intent on-|piercing/burning/destroying|-all things> ] Layer10 [ emotion*CONCRETE ( *61% <a girl being greeted by her dog> My favorite part of all: Quote:   light*ALLEGORY ( *80% <car headlights drowning in a-|heavy fog/consuming darkness|> ) Bye the way, the irony of "balrog being used as a reading lamp" gave it an element of humor, but you could take that out with SUBTRACT: irony (I think that is how it works; is that in X+, or X++?). Encouragements! | |
| Author: | Suiauthon Mimetes [ February 7th, 2012, 3:04 am ] | 
| Post subject: | Re: Beorn's Map | 
| Thanks.  No, this is the first draft of an essence map I'm creating for a character who I have, temporarily, named after Beorn from The Hobitt (though I would love to work on one for Beorn sometime... *puts the real Beorn on list of characters to map*). Tsahraf wrote: Bye the way, the irony of "balrog being used as a reading lamp" gave it an element of humor, but you could take that out with SUBTRACT: irony (I think that is how it works; is that in X+, or X++?). Good point. I remember SUBTRACT being used in X+, but it has been awhile since I worked on this and I cannot remember how to correctly encorporate it at the moment.  However, I will make sure to do so when I start essence mapping again.  *reminds self to do so in the gdoc* There is such a thing as X++?  I don't think I've come across X++ on the forums.  I would love to hear about the differences between X+ and X++ sometime via PM, if you don't mind.  Thanks for commenting. Not only was it very encouraging; but it gave me an excuse to skim over my map and note things I want to change in the next draft, and also helped me to put into coherent thought a question on X+ I've been trying to formulate for months.  *leaves to find appropriate thread* | |
| Author: | Tsahraf ChahsidMimetes [ February 7th, 2012, 3:56 am ] | 
| Post subject: | Re: Beorn's Map | 
| Your welcome! I like sorting through an essence map. I would like to find a little more readable format though, I think I will put the separate "like" categories into separate quotes. (Have edited. Is that easier to read? Actually it makes it easier for me to read *chuckles*) Suiauthon wrote: it gave me an excuse to skim over my map and note things I want to change in the next draftExcuses to do work are nice. Coherent thought is nice too. *plays with the little info button, and starts quacking "...gdoc, gdoc, gdoc..."* | |
| Author: | Mistress Kidh [ April 15th, 2012, 7:11 am ] | 
| Post subject: | Re: Beorn's Map | 
| I was really excited when I saw your map in here.  I rarely get to read any Xmaps but my own, except for Patrick's, and he doesn’t really use X+ a whole lot. * sticks tongue out at him * So I started reading it, and – this is a really cool X...! I love it.  I was nearly dancing reading it, it made the character seem so real to me. I feel like I made him, you described him so well. The map isn't all bits and pieces, it seems to be one person, whole, even when the pieces are a little surprising. (Though there's plenty of room for adding more....  ) And your metaphors are really good... And the character... * thoughtful * .... Suffice it to say he is extremely interesting, and I am not precisely sure whether he is the sort of person I would like to take with me on a quest to dangerous lands, or not. * laughs * Or even if he is the sort of person I would like to shake hands with.... And the tenth layer was surprising to me. * queer look * Even if I wouldn't like to shake hands with him after all, I would definitely like to know more about him.... Just on a note of technicalities, however...the keywords ABSTRACT, ALLEGORICAL, and CONCRETE are not ones that would be used for labels...as far as I have discovered.  They are more pertaining to the actual quality of the attributes themselves, rather than the way in which they affect their siblings, you know how I mean? So *ABSTRACT <an overcast sky an hour before rain> would be instead <an overcast sky an hour before rain – ABSTRACT> And it would work the same with the attributes larger than elements as well. Like this: emotion*CONCRETE ( ......*45% <a ghost that is unwillingly tied to this world> ......*SUBTRACT^100% <a cat playing with a ball of yarn> becomes emotion( ......<CONCRETE> ......*45% <a ghost that is unwillingly tied to this world> ......*SUBTRACT^100% <a cat playing with a ball of yarn> And, though I am not sure, I think some of the other labels you used might fit your meaning better as bits-after-dashes as well. Like some of the percentages.  Oh, and did you mean the bits in this element – <a pit – an abyss – a void> – to be nested? Or are they simply several words, like synonyms, to describe the same thing? | |
| Author: | Suiauthon Mimetes [ April 15th, 2012, 10:27 pm ] | 
| Post subject: | Re: Beorn's Map | 
| *grins* I was really excited to see another reply on this (even though this essence map is on the back burner). Lady Rwebhu Kidh wrote: So I started reading it, and – this is a really cool X...! I love it. Thank you!  I do hope to fill this out a lot more once I'm back to working on this.  I was nearly dancing reading it, it made the character seem so real to me. I feel like I made him, you described him so well. The map isn't all bits and pieces, it seems to be one person, whole, even when the pieces are a little surprising. (Though there's plenty of room for adding more....  ) And your metaphors are really good... Lady Rwebhu Kidh wrote: And the character... * thoughtful * ....   Suffice it to say he is extremely interesting, and I am not precisely sure whether he is the sort of person I would like to take with me on a quest to dangerous lands, or not. * laughs * Or even if he is the sort of person I would like to shake hands with.... And the tenth layer was surprising to me. * queer look * Even if I wouldn't like to shake hands with him after all, I would definitely like to know more about him....  This is just what I need to hear; and it gives me ideas for how to tweak his essence in the right direction.  Now I'm nearly dancing.  (regarding the tri-labels): I think that was the way my mind was trying to make me use them (and apparently succeeding). That would probably fix a lot. Lady Rwebhu Kidh wrote: Oh, and did you mean the bits in this element – <a pit – an abyss – a void> – to be nested? Or are they simply several words, like synonyms, to describe the same thing?I could be wrong since it has been so long since I've worked on this, but I think I meant to nest them. | |
| Author: | Tsahraf ChahsidMimetes [ April 16th, 2012, 5:01 am ] | 
| Post subject: | Re: Beorn's Map | 
| *pushes tongue back into mouth * I will when I finish some of my other big essence maps. I am glad Juliet could give you some technical advice. I need to know that kind of stuff too. | |
| Author: | Mistress Kidh [ April 16th, 2012, 9:14 am ] | 
| Post subject: | Re: Beorn's Map | 
| Ira Mordecai Mimetes wrote: :dieshappy:  This is just what I need to hear; and it gives me ideas for how to tweak his essence in the right direction.  Now I'm nearly dancing.   (regarding the tri-labels): I think that was the way my mind was trying to make me use them (and apparently succeeding). That would probably fix a lot. Lady Rwebhu Kidh wrote: Oh, and did you mean the bits in this element – <a pit – an abyss – a void> – to be nested? Or are they simply several words, like synonyms, to describe the same thing?I could be wrong since it has been so long since I've worked on this, but I think I meant to nest them. I'm glad I helped you.  I enjoyed reading this X very much, so there is no debt, though. * laughs * * nods * We took a while getting those labels all sorted out into their proper senses, so I even use them wrong sometimes myself still.  Good, because I loved it that way. That is an awesome element. * grins * | |
| Author: | Suiauthon Mimetes [ April 17th, 2012, 12:22 am ] | 
| Post subject: | Re: Beorn's Map | 
| No debt intended.  That makes sense.  *grins back* I'm glad you liked it. | |
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