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The Four Elemental Races - Sylphs
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Author:  Zoe M. Scrivener [ March 7th, 2010, 6:55 pm ]
Post subject:  The Four Elemental Races - Sylphs

Sylphs are the air people. They can appear out of the air at will.

The sylphs’ eyes are usually pale blue, white or grey. They are small, and almost slit-like. The most unusual thing about their eyes is that the pupils are unusually large, while the irises are unusually small. Their noses are long and thin, while their mouths are short and thin. The sylphs’ faces are long, thin, and angular, with high cheekbones. Their ears are flat against their head and slightly pointed. The females’ hair is shoulder length, while the males’ is closely cropped. Their hair is straight and white, or nearly white. The sylphs’ bodies are tall, slim and slightly angular with pale skin.

The female sylphs’ clothing is made out of wispy white, light blue, or grey fabric. It is comprised of a loose fitting dress, loosely belted at the waist. The males’ clothing is also white, light blue, or grey, but is a somewhat heavier fabric. It is comprised of a tunic and pants.

The sylphs’ speech is soft and swift, and they like to speak in riddles. They prefer not to speak, but when they do, it is hard to stop them. Their movements are fluid and swift.

Sylphs are somewhat scatterbrained and impatient. They are usually callous, but when they do feel, it is passionate. They are hasty, but at the same time shy and quiet.

Sylphs like cold and dry, white and blue. They have a weakness for wind chimes and circle shaped objects. They dislike warmth and dampness and immobile objects. They also don’t like pointy objects and black and red.

Ice, water and diamonds are beneficial for their health. However, fire and rubies can be damaging and/or lethal.

Sylphs can be subdivided into four sub-races: wind, breeze, gale and tornado. I won’t get into them now, but if you’re interested…maybe in the future!

The things I have outlined here are what is usually the case. It is possible for sylphs to differ from this description. Those who do are either shunned or adored, depending on the case. If you have any questions about why I made them a certain way, ask away! It will help me to solidify them

Author:  Neil of Erk [ March 7th, 2010, 9:02 pm ]
Post subject:  Re: The Four Elemental Races - Sylphs

Interesting motif.

This oddly parallels a sword-fighting concept that I learned: there are three basic tactics; fire (aggressive), water (passive), wind (freedom), stone/earth (highly defensive).

So, will the fourth people be earth themed?

What are their musical inclinations, if any?

Author:  Zoe M. Scrivener [ March 8th, 2010, 11:30 am ]
Post subject:  Re: The Four Elemental Races - Sylphs

Neil of Erk wrote:
Interesting motif.

This oddly parallels a sword-fighting concept that I learned: there are three basic tactics; fire (aggressive), water (passive), wind (freedom), stone/earth (highly defensive).

So, will the fourth people be earth themed?

What are their musical inclinations, if any?


The fourth people will be dryads, which are tree people, but in my case I'm using them because trees have to do with earth. I thought the four Greek elements were cool, so I incorporated that into my races. You can see the introduction I did on them here ( http://aloveofbooks.wordpress.com/2010/ ... roduction/ )

The sylphs with musical inclinations would use Aeolian harps, wooden flutes, and sing.

Author:  Lord Kieren Mimetes [ March 27th, 2010, 4:32 pm ]
Post subject:  Re: The Four Elemental Races - Sylphs

I like them! :D Would they lean towards evil or good? Is there any way you could rearrange the things that effect health so that each of the Greek elements is only used once, just a suggestion? The individual sub-groups would be cool in this. How do you figure which shapes to use for which peoples?

Author:  Zoe M. Scrivener [ March 28th, 2010, 5:45 pm ]
Post subject:  Re: The Four Elemental Races - Sylphs

Griffin wrote:
I like them! :D Would they lean towards evil or good?


All of my races, with the exception of the Destroying Races, are good.

Quote:
Is there any way you could rearrange the things that effect health so that each of the Greek elements is only used once, just a suggestion


What I'm trying to do with the health is use things that would actually effect the 'element' itself (with the exception of the gems, of course)

Quote:
The individual sub-groups would be cool in this.


By this do you mean that you would like me to post about them? :D

Quote:
How do you figure which shapes to use for which peoples?


I use the shape that the 'element' makes me think of. For instance, fire makes me think of triangles, so the tiains like triangles.

Author:  Lord Kieren Mimetes [ March 28th, 2010, 7:27 pm ]
Post subject:  Re: The Four Elemental Races - Sylphs

Raven of the Wood wrote:

Quote:
The individual sub-groups would be cool in this.


By this do you mean that you would like me to post about them? :D



Definitely!! :D

Quote:
What I'm trying to do with the health is use things that would actually effect the 'element' itself (with the exception of the gems, of course)


Yeah, that's what I figured. It was just a suggestion, because none of the of the races weakened under wind.

Author:  Zoe M. Scrivener [ March 31st, 2010, 5:10 pm ]
Post subject:  Re: The Four Elemental Races - Sylphs

Griffin wrote:
Raven of the Wood wrote:

Quote:
The individual sub-groups would be cool in this.


By this do you mean that you would like me to post about them? :D



Definitely!! :D


OK. It will be a little while, sorry!

Quote:
Quote:
What I'm trying to do with the health is use things that would actually effect the 'element' itself (with the exception of the gems, of course)


Yeah, that's what I figured. It was just a suggestion, because none of the of the races weakened under wind.


Well, the sylphs are air-people, not wind-people, and the taians are affected by air.

Author:  Lord Kieren Mimetes [ April 2nd, 2010, 9:07 am ]
Post subject:  Re: The Four Elemental Races - Sylphs

Oh, right. I forgot :( :D

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