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Have A Heart.
https://archive.holyworlds.org/viewtopic.php?f=24&t=2680
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Author:  Bethany Faith [ March 27th, 2011, 5:38 pm ]
Post subject:  Have A Heart.

Alright, so the first thing we think of when creating an antagonistic character is not, "Well, I wonder what this guy would cry about..." or "What deed would make him feel remorse?". Actually, those questions had hardly even crossed my mind a week ago. Though it was brought to my attention by a very helpful marcher lord that our villains need a heart.

To make a realistic villain they have to have weaknesses, and I'm not talking about a broken fingernail kind of weakness, emotional weaknesses. So, maybe when you are creating a villain you should ask questions like, "Why is he so mean?", "What does he feel guilty about?", and "What is his soft spot?".

Just thought I'd share that advice with you. Any comments would be much appreciated. ;)

Bethany Faith

Author:  Zoe M. Scrivener [ March 27th, 2011, 6:28 pm ]
Post subject:  Re: Have A Heart.

It might also be useful to ask, "What is he afraid of?" I've heard it said that some bullies bully others because they are afraid of something. Maybe the same would also work for some villains. Maybe the villain is cruel because he's afraid of being thought weak. Maybe he is afraid of what the MC could do to him. Maybe he's afraid of his past or a person.

Author:  Rachel Newhouse [ March 29th, 2011, 10:23 pm ]
Post subject:  Re: Have A Heart.

I find that villains, whether mine or another author's, are much more realistic and effective when they have a reason to be evil. Even though they work in some applications, evil masterminds that are purely evil and have never been anything but evil aren't very deep, because there's nothing to relate to. There's no humanity for the reader to grasp, no way for them to understand how they got to that point. While I don't know any personally, I'm willing to guess that evil masterminds aren't born with the desire to rule the world and crush all humanity from the time they can walk. :D

We all have a sinful nature. But most of the time, there's a reason why we sin. It's not an acceptable reason, to be sure, but there's some struggle, some desire, some factor that tempts us to sin.

So how did your villain get to be evil? What is he after? These are the questions I like to answer about my villain, so I can understand why he got here.

Building realistic villains can be hard, at least for me. As I try to build my villain and give him a reason for his evilness, sometimes he comes out too soft... or he's so pitiable that he's not frightening anymore. I have this problem with Mark in Alaidia. He's a traitor/crossover character, so he's not evil at his core but he still follows through with some dastardly plans. THAT was very hard to explain. His uncle Edric, my main villain, was easier, because he is the typical seize-the-throne overlord type. He married the eldest royal child and wanted to steal the right to the throne from the firstborn son. Pretty simple, and sometimes an evil mastermind is what works best. :rofl:

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