| Having read some of the posts around here, I would say that my "Magic" is, in some forms, essentially nothing more than land-law and cobha. However, what would commonly be bundled up as "Magic" is divided into three very different forms in my world. They are as folllows:
 Craft: This is the most common form used. Its technical name is "The Craft of Dragons." In the Red World, the world of my design, dragons are very human: they have speech, rationale, self-will, all of it. They can naturally work "magic" by the utterance of certain words or thinking certain thoughts. Men eventually learned this craft, though with some difficulty, as it requires a different language than that which men normally speak.
 
 Magic: Magic itself could be subdivided, but since its main difference with Craft is its morality I won't divide it. In my world, all beings have three natures: spirit, body, and shadow. One way magic works is by becoming deeply involved with one's shadow, which is not natural and is wrong, and causing it to allow you to work magic. Another way is to lend power to a spirit-being, and then allow it to do the work you wish.
 
 Both of the Above: Both magic and craft are limited by the power of the individual using them. If any of you have played some of the fantasy video games or internet games or what-not out there, then this is something like "mana," I think. I don't play those games but know people that do, and that seems like the best translation.
 
 Power: This is an ambiguous term. Both of the above "magics" will drain someone's "power," (something like what I believe is called "mana" in some video games) but that is not the sense meant here. Power here could be called "Authority" and comes into play mostly when gods get involved. Such an example is the authority of a god over the lands he created to make them move or cause their mountains to fall. Another example is the ability of a god over beings which he endowed with strength or created. As is obvious this sort of power does not come into play very much. The big catch is that power can be passed around, i.e., a god may endow a certain man which he trusts with this sort of power, and that's when it gets tricky.
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 There are some buttons of which the function remains unknown to me.
 
 
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