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 Post subject: Beorn's Map
PostPosted: December 15th, 2011, 1:36 am 
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spirit {
 Layer1 [
  emotion*CONCRETE (
   *45% <a ghost that is unwillingly tied to this world>
   *SUBTRACT^100% <a cat playing with a ball of yarn>
  )
  color*ABSTRACT (
   *ABSTRACT <an overcast sky an hour before rain>
  )
  light*ALLEGORY (
   *80% <car headlights drowning in a-|heavy fog/consuming darkness|>
  )
  clarity*ABSTRACT (
   *ALLEGORY^96% <pond water>
   *ABSTRACT^79% <a riddle-|that has never been solved/that holds fate in its power|>
  )
  depth*ABSTRACT (
   *ALLEGORY <the heart of a miser>
  )
  power*CONCRETE (
   <a peasant before his lord>
   <a shadow at noon>
  )
 ]
 Layer2 [
  emotion*CONCRETE (
   *36% <Scrooge confronted with Christmas cheer>
   *ABSTRACT <a teapot whose contents are ready for use>
  )
  color*ABSTRACT (
   *CONCRETE^53% <metal that has recently been pulled out of a furnace>
  )
  light*ALLEGORY (
   *ALLEGORY^80% <Ungoliant's webs>
  )
  clarity*ABSTRACT (
   *ABSTRACT <a fog that ever so slowly diminishes into nothing>
  )
  depth*ABSTRACT (
   <a pit – an abyss – a void>
  )
  power*CONCRETE (
   *ABSTRACT <Father Time in slumber/a storm mustering its army on the horizon>
  )  
 ]
 Layer5 [
  emotion*CONCRETE (
   <a mother-|snake/alligator|-attacking an intruder to her nest>
   <Riki-Tiki-Tavi on the warpath>
   <Túrin in the instant he is rescued and surprised by Beleg>
  )
  color*ABSTRACT (
   *CONCRETE^100% <magma from the eruption of a volcano>
   *CONCRETE^62% <a Sith's lightsaber>
  )
  light*ALLEGORY (
   *88% <a balrog being used as a reading lamp>
  )
  clarity*ABSTRACT (
   *61% <pain from a fresh bullet wound>
   *ABSTRACT^15% <the eye of Sauron>
  )
  depth*ABSTRACT (
   *ALLEGORY <Screwtape's uncle's mind>
  )
  power*CONCRETE (
   *ABSTRACT <a high-intensity laser beam intent on-|piercing/burning/destroying|-all things>
   *CONCRETE <Mount Doom>
  )
 ]
 Layer10 [
  emotion*CONCRETE (
   *61% <a girl being greeted by her dog>
   *67% <a specialist working in his field>
  )
  color*ABSTRACT (
   *70% <grass basking in early morning sunlight>
  )
  light*ALLEGORY (
   *ABSTRACT <dawn breaking on Pelennor Fields>
   *59% <sunlight breaking through clouds>
  )
  clarity*ABSTRACT (
   *95% <fresh spring water in a crystal goblet>
  )
  power*CONCRETE (
   *ABSTRACT <a crusader making his way to the holy city>
   *ALLEGORY <a longbow of exceptional quality>
  )
 ]
}

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 Post subject: Re: Beorn's Map
PostPosted: December 15th, 2011, 1:48 am 
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This is still in progress.

I realize that there is a lot of improving that needs to be done with what I have, and that a lot more content needs to be added, but I wanted to set what I have out there to be picked to pieces. :D

Thanks. :)

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 Post subject: Re: Beorn's Map
PostPosted: December 15th, 2011, 11:29 am 
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:shock: Wow, Sui! I would never understand all of the brackets and ... stuff. My favorite metaphor is "a shadow at noon", with "a Sith's lightsaber" being second. I like that you added in characters that most people recognize, to give it a very unique and enjoyable taste. :D

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 Post subject: Re: Beorn's Map
PostPosted: December 15th, 2011, 5:54 pm 
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*laughs* Thank you. :D

Taylor E. Morgan wrote:
I like that you added in characters that most people recognize, to give it a very unique and enjoyable taste.

I don't intend too. :D There are even a few in there that most people won't recognize like Túrin, Beleg, and Ungoliant (but they should :evil: *points people to Silmarillion* Read. Now. ;)). I'm glad you like how it's turning out though. :D


Incidentally, these are the three things I've noticed that I'm not doing so well with:

1) I overuse the tri-labels ALLEGORY, ABSTRACT, and CONCRETE.
2) I don't have enough metaphors under each category. (give me time :twisted:).
3) My mind hasn't grasped the use of putting metaphors in labels (hopefully, I'll figure it out when I come back to this part of the fractal :P).

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 Post subject: Re: Beorn's Map
PostPosted: December 16th, 2011, 1:57 pm 
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Suiauthon wrote:
*laughs* Thank you. :D

Taylor E. Morgan wrote:
I like that you added in characters that most people recognize, to give it a very unique and enjoyable taste.

I don't intend too. :D There are even a few in there that most people won't recognize like Túrin, Beleg, and Ungoliant (but they should :evil: *points people to Silmarillion* Read. Now. ). I'm glad you like how it's turning out though. :D


Incidentally, these are the three things I've noticed that I'm not doing so well with:

1) I overuse the tri-labels ALLEGORY, ABSTRACT, and CONCRETE.
2) I don't have enough metaphors under each category. (give me time :twisted:).
3) My mind hasn't grasped the use of putting metaphors in labels (hopefully, I'll figure it out when I come back to this part of the fractal :P).

I haven't read Silmarillion, but I own it. (Don't you love library bookstores?)

I'm looking forward to what you come up with. :D

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You may say I'm a dreamer, but I'm not the only one... -Imagine by John Lennon
A day without laughter is a day wasted. -Charlie Chaplin
It's hard to hold a candle in the cold November rain... -November Rain, Guns'NRoses
Romans 12:18- If it is possible, as far as it depends on you, live at peace with everyone.


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 Post subject: Re: Beorn's Map
PostPosted: December 16th, 2011, 5:19 pm 
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Taylor E. Morgan wrote:
I haven't read Silmarillion, but I own it. (Don't you love library bookstores?)

Then you must find time to read the precious. ^_^ (Yes. :D)

Taylor E. Morgan wrote:
I'm looking forward to what you come up with. :D

Thanks. :D

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 Post subject: Re: Beorn's Map
PostPosted: December 18th, 2011, 10:12 pm 
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Lookin good, Mark. :D

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 Post subject: Re: Beorn's Map
PostPosted: December 18th, 2011, 10:36 pm 
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Thanks. :D

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 Post subject: Re: Beorn's Map
PostPosted: January 10th, 2012, 12:57 pm 
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Yay! Sui! Good job! :D

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 Post subject: Re: Beorn's Map
PostPosted: January 10th, 2012, 11:21 pm 
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:blush: Thanks, Jordan.

I was secretly hoping that at least one of the X+ experts would find this thread. :roll: :rofl:

Any critiques (other than what I pointed out)? :D

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 Post subject: Re: Beorn's Map
PostPosted: January 11th, 2012, 9:31 am 
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This is really neat, Mark! :D I know zero about X+, with all the little % and stuffs. But I like your metaphors. :D

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 Post subject: Re: Beorn's Map
PostPosted: January 11th, 2012, 12:08 pm 
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Thanks, Azlyn. :D

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 Post subject: Re: Beorn's Map
PostPosted: January 30th, 2012, 6:09 am 
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Good job!

An essence map of your impression of Beorn from the Hobbit?

My favorite parts:

Quote:
spirit {
 Layer1 [
  light*ALLEGORY (
   *80% <car headlights drowning in a-|heavy fog/consuming darkness|>
  )
  clarity*ABSTRACT (
   *ALLEGORY^96% <pond water>
 ]
 Layer2 [
  emotion*CONCRETE (
   *ABSTRACT <a teapot whose contents are ready for use>
  power*CONCRETE (
   *ABSTRACT <Father Time in slumber/a storm mustering it's army on the horizon>
  )  
 ]
 Layer5 [
  light*ALLEGORY (
   *88% <a balrog being used as a reading lamp>
  )
  clarity*ABSTRACT (
   *61% <pain from a fresh bullet wound>
  )
  power*CONCRETE (
   *ABSTRACT <a high-intensity laser beam intent on-|piercing/burning/destroying|-all things>
   *CONCRETE <Mount Doom>
  )
 ]
 Layer10 [
  emotion*CONCRETE (
   *61% <a girl being greeted by her dog>
  )
  light*ALLEGORY (
   *ABSTRACT <dawn breaking on Pelennor Fields>
  )
  clarity*ABSTRACT (
   *95% <fresh spring water in a crystal goblet>
  )


My especially favorite parts:

Quote:
spirit {
 Layer1 [
  light*ALLEGORY (
   *80% <car headlights drowning in a-|heavy fog/consuming darkness|>
  )
 ]
 Layer2 [
  power*CONCRETE (
   *ABSTRACT <Father Time in slumber/a storm mustering it's army on the horizon>
  )  
 ]
 Layer5 [
  light*ALLEGORY (
   *88% <a balrog being used as a reading lamp>
  )
  power*CONCRETE (
   *ABSTRACT <a high-intensity laser beam intent on-|piercing/burning/destroying|-all things>
 ]
 Layer10 [
  emotion*CONCRETE (
   *61% <a girl being greeted by her dog>


My favorite part of all:

Quote:
  light*ALLEGORY (
   *80% <car headlights drowning in a-|heavy fog/consuming darkness|>
  )


Bye the way, the irony of "balrog being used as a reading lamp" gave it an element of humor, but you could take that out with SUBTRACT: irony (I think that is how it works; is that in X+, or X++?).

Encouragements!

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Tsahraf is Hebrew, meaning to refine, cast, melt, purge away, try.

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 Post subject: Re: Beorn's Map
PostPosted: February 7th, 2012, 3:04 am 
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Thanks. :D

No, this is the first draft of an essence map I'm creating for a character who I have, temporarily, named after Beorn from The Hobitt (though I would love to work on one for Beorn sometime... *puts the real Beorn on list of characters to map*).

Tsahraf wrote:
Bye the way, the irony of "balrog being used as a reading lamp" gave it an element of humor, but you could take that out with SUBTRACT: irony (I think that is how it works; is that in X+, or X++?).

Good point.
I remember SUBTRACT being used in X+, but it has been awhile since I worked on this and I cannot remember how to correctly encorporate it at the moment. :P However, I will make sure to do so when I start essence mapping again. :D *reminds self to do so in the gdoc* There is such a thing as X++? I don't think I've come across X++ on the forums. I would love to hear about the differences between X+ and X++ sometime via PM, if you don't mind. :D

Thanks for commenting. Not only was it very encouraging; but it gave me an excuse to skim over my map and note things I want to change in the next draft, and also helped me to put into coherent thought a question on X+ I've been trying to formulate for months. :rofl: *leaves to find appropriate thread*

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 Post subject: Re: Beorn's Map
PostPosted: February 7th, 2012, 3:56 am 
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Your welcome! I like sorting through an essence map. I would like to find a little more readable format though, I think I will put the separate "like" categories into separate quotes.
(Have edited. Is that easier to read? Actually it makes it easier for me to read *chuckles*)

Suiauthon wrote:
it gave me an excuse to skim over my map and note things I want to change in the next draft
Excuses to do work are nice. Coherent thought is nice too.

*plays with the little info button, and starts quacking "...gdoc, gdoc, gdoc..."*

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::::::::::::::::::::::::::::::::Tsahraf:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Servant of God, Brother of Christ, and Sealed by the Holy Ghost.

Tsahraf is Hebrew, meaning to refine, cast, melt, purge away, try.

Chahsid Mimetes means Follower of the Holy One, or saint.

Be ye followers of me, even as I also am of Christ.
I Corinthians 11:1

May Sir Emeth Mimetes find you doing this.
Thank you, in Gods name.


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 Post subject: Re: Beorn's Map
PostPosted: April 15th, 2012, 7:11 am 
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I was really excited when I saw your map in here. :) I rarely get to read any Xmaps but my own, except for Patrick's, and he doesn’t really use X+ a whole lot. * sticks tongue out at him *

So I started reading it, and – this is a really cool X...! I love it. :D I was nearly dancing reading it, it made the character seem so real to me. I feel like I made him, you described him so well. The map isn't all bits and pieces, it seems to be one person, whole, even when the pieces are a little surprising. (Though there's plenty of room for adding more.... :D) And your metaphors are really good...

And the character... * thoughtful * .... Suffice it to say he is extremely interesting, and I am not precisely sure whether he is the sort of person I would like to take with me on a quest to dangerous lands, or not. * laughs * Or even if he is the sort of person I would like to shake hands with....

And the tenth layer was surprising to me. * queer look * Even if I wouldn't like to shake hands with him after all, I would definitely like to know more about him....


Just on a note of technicalities, however...the keywords ABSTRACT, ALLEGORICAL, and CONCRETE are not ones that would be used for labels...as far as I have discovered. :D They are more pertaining to the actual quality of the attributes themselves, rather than the way in which they affect their siblings, you know how I mean? So

*ABSTRACT <an overcast sky an hour before rain>

would be instead

<an overcast sky an hour before rain – ABSTRACT>

And it would work the same with the attributes larger than elements as well. Like this:

emotion*CONCRETE (
......*45% <a ghost that is unwillingly tied to this world>
......*SUBTRACT^100% <a cat playing with a ball of yarn>

becomes

emotion(
......<CONCRETE>
......*45% <a ghost that is unwillingly tied to this world>
......*SUBTRACT^100% <a cat playing with a ball of yarn>


And, though I am not sure, I think some of the other labels you used might fit your meaning better as bits-after-dashes as well. Like some of the percentages. :)


Oh, and did you mean the bits in this element – <a pit – an abyss – a void> – to be nested? Or are they simply several words, like synonyms, to describe the same thing?


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 Post subject: Re: Beorn's Map
PostPosted: April 15th, 2012, 10:27 pm 
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*grins* I was really excited to see another reply on this (even though this essence map is on the back burner).

Lady Rwebhu Kidh wrote:
So I started reading it, and – this is a really cool X...! I love it. :D I was nearly dancing reading it, it made the character seem so real to me. I feel like I made him, you described him so well. The map isn't all bits and pieces, it seems to be one person, whole, even when the pieces are a little surprising. (Though there's plenty of room for adding more.... :D) And your metaphors are really good...
Thank you! I do hope to fill this out a lot more once I'm back to working on this.

Lady Rwebhu Kidh wrote:
And the character... * thoughtful * .... Suffice it to say he is extremely interesting, and I am not precisely sure whether he is the sort of person I would like to take with me on a quest to dangerous lands, or not. * laughs * Or even if he is the sort of person I would like to shake hands with....

And the tenth layer was surprising to me. * queer look * Even if I wouldn't like to shake hands with him after all, I would definitely like to know more about him....
:dieshappy: This is just what I need to hear; and it gives me ideas for how to tweak his essence in the right direction. Now I'm nearly dancing. ;)

(regarding the tri-labels): I think that was the way my mind was trying to make me use them (and apparently succeeding). That would probably fix a lot.

Lady Rwebhu Kidh wrote:
Oh, and did you mean the bits in this element – <a pit – an abyss – a void> – to be nested? Or are they simply several words, like synonyms, to describe the same thing?
I could be wrong since it has been so long since I've worked on this, but I think I meant to nest them.

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 Post subject: Re: Beorn's Map
PostPosted: April 16th, 2012, 5:01 am 
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*pushes tongue back into mouth *
I will when I finish some of my other big essence maps.

I am glad Juliet could give you some technical advice. I need to know that kind of stuff too.

_________________
::::::::::::::::::::::::::::::::Tsahraf:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Servant of God, Brother of Christ, and Sealed by the Holy Ghost.

Tsahraf is Hebrew, meaning to refine, cast, melt, purge away, try.

Chahsid Mimetes means Follower of the Holy One, or saint.

Be ye followers of me, even as I also am of Christ.
I Corinthians 11:1

May Sir Emeth Mimetes find you doing this.
Thank you, in Gods name.


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 Post subject: Re: Beorn's Map
PostPosted: April 16th, 2012, 9:14 am 
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Ira Mordecai Mimetes wrote:
:dieshappy: This is just what I need to hear; and it gives me ideas for how to tweak his essence in the right direction. Now I'm nearly dancing. ;)

(regarding the tri-labels): I think that was the way my mind was trying to make me use them (and apparently succeeding). That would probably fix a lot.

Lady Rwebhu Kidh wrote:
Oh, and did you mean the bits in this element – <a pit – an abyss – a void> – to be nested? Or are they simply several words, like synonyms, to describe the same thing?
I could be wrong since it has been so long since I've worked on this, but I think I meant to nest them.


I'm glad I helped you. :D I enjoyed reading this X very much, so there is no debt, though. * laughs *

* nods * We took a while getting those labels all sorted out into their proper senses, so I even use them wrong sometimes myself still. :)

Good, because I loved it that way. That is an awesome element. * grins *


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 Post subject: Re: Beorn's Map
PostPosted: April 17th, 2012, 12:22 am 
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No debt intended. ;)

That makes sense. :)

*grins back* I'm glad you liked it.

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