Okay, so this is a pretty comprehensive list of the nations that are part of the geography in my first series, but it's dreadfully underdeveloped on some nations and more developed on other points. Hopefully I'll eventually get around to giving each of these peoples an individual thread, and link to those here, but right now only a few of them have their own thread. I'll set up links for each nation as I create their respective threads.
So these people groups are 'there' in my world, and for most of them I have a general cultural structure already in place, but I haven't developed them a whole lot. So hopefully that's something all you wonderfuls can give me feedback about as I develop them over the next ??? years.
Kharturi:
Nation of the Followers of Ainatar. And I desperately need to work out their culture much more than I have so far. There's bits and pieces from what I've written, which is actually a good bit, but I don't have a cohesive framework for everything yet. (
viewtopic.php?f=234&t=9143)
Kargul:
Allies of Khartur; also Followers; mostly fishermen; decent warriors.
Karhal:
viewtopic.php?f=234&t=9148Alhram:
Rather Incan. Sly, slippery, serpentine. Deceitful, unscrupulous. Stone-worker is highest trade, royal even. All know, but only the best know well.
Naugil:
viewtopic.php?f=234&t=9157 Daladin:
Poison-dart people; keep themselves secret, extreme dislike of strangers/foreigners. Live in jungle-like forest. Squat and broad; ugly noses. Little else known.
Faor-Zukil:
Desert people. Live in tents, nomadic; raid green lands at times; worship and fear sun; worship and love moon. Thus they love nighttime and dislike daytime. They live semi-nocturnally.
Dwarves:
Their dream of global domination may well be the best-kept secret of the dwarves. And dwarves have lots of secrets. The secrets of their mining, the secrets of their smithying, the secrets of their beginnings, the secrets of their homeland, the secrets of their king and rulers, and not least the secret of their women—all are fast-bound in their subterranean caverns, accessible to none but their own kind.
From their vast mountains over the sea they set sail, fierce and hardy warriors all, to establish new colonies in strange lands, to widen the scope of their power. Long life and powerful frames pave way for much progress year by year, and the wandering bands of minstrel dwarves, harmless chaps bringing cheer wherever they play their flutes and drums and dance their dances, may have more about them than the eye first sees. For beneath every beard is a heart that beats with the pure blood of a dwarf, and that means power is his god; and in every pack is a wondrous mail jerkin, and the staves they use so merrily as staffs often double as axe-hafts. And the heavy chests they show to none hold little gold and jewels; a double-headed axe is hard to hide, but they have hidden them.
A patient people, they look far into the future and are certain of their triumph; yet every step between now and then must be taken slowly, or it will be as if none were taken at all. This they know and live out; so every day brings them closer, and they are content that it is so.
[The dwarves may come in with a second series.]
Rondem:
Farmers; then fishers and trappers; woodsmen; peaceful; not warrior-types. Hunters, patient, slow.
Pahki:
Proud race, fair, beautiful, not good warriors, but fiercely loyal to self (and nation, too, I guess).
Zad:
Savage, primitive; small tribes; bad weapons but good warriors; always fighting; make good mercenaries.