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 Post subject: Starships
PostPosted: October 31st, 2016, 12:55 pm 
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So I like starships and find an empty sub-forum sad.

Here is a 2 ton spaceship I created in 2006:

Image2-Midget by atpollard, on Flickr

(as much as anything, I am testing out how images work on this site.)


Last edited by atpollard on November 1st, 2016, 7:25 am, edited 2 times in total.

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 Post subject: Re: Starships
PostPosted: October 31st, 2016, 12:59 pm 
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And here is a concept study for how a docking ring works:

ImageDockingRing by atpollard, on Flickr


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 Post subject: Re: Starships
PostPosted: October 31st, 2016, 1:13 pm 
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Apollo-Atlas-Delta Era Spaceship - Initial concept study.

ImageTL6-Cutter by atpollard, on Flickr


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 Post subject: 600 ton Starship 'Karava_Manoi'
PostPosted: October 31st, 2016, 2:48 pm 
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Since the tests worked, time for some real stuff:

Image600 dTon Karava_Manoi WIP (310ct2016) by atpollard, on Flickr

Each square on the grid is 1.5 meters or about 5 feet to help visualize scale.
This is just a rough mass to get the spaces about right for Domici's NaNoWriMo book.


Last edited by atpollard on November 1st, 2016, 7:26 am, edited 2 times in total.

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 Post subject: 600 ton Starship 'Karava_Manoi'
PostPosted: October 31st, 2016, 3:11 pm 
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Some notes on spaces:
the ship is supported on an H shaped box truss that extends through the two lowest decks and bisects Engineering in the rear of the ship. The truss is hollow and can be crawled through and provides internal bracing for the armor, support for the components a rigid brace for engines to thrust against and a pathh for utility conduits and pipes throughout the ship. It also houses life support equipment, potable water tanks and storage areas for waste. It is dark, greasy and ill maintained, leaving everything covered in a fine coat of slime and whatever chooses to grow on that slime. it has a damp, oily and slight sewage smell. The bottom meter is in fact a neglected bilge that has accumulated the mist and dripings of years of slow leaks and improper fittings.

Giant pistons extend up through all of the truss except the access area where crew and passengers board and debark. These pistons allow plates on the bottom to adjust slightly to compensate for uneven ground when the ship lands on its armored belly.

Lowest Level:
Room 101, 102 and 103 are large Cargo holds that are open through the Middle deck for a 6 meter (20 foot) internal cieling height. There are probably air tight maintenance hatches between the cargo bays and the Mechanical area that open with a wrence from the Cargo Bay and a hand toggle from the Maintenance side.

"F" is the Forward Lift and Forward Ladder (details to be worked out) that serves as the main vertical access throughout the ship as well as on and off. At the very top of "F" is the forward, upper hardpoint and the gunner's stations on the middle deck are also accessed from the Forward Ladder.

"A" is thje Aft Ladder and is an open metal ship's ladder systen that allows vertical access to the multiple levels throughout the engineering space including the three aft hardpoints (which seldom mount turrets).

104 is engineering and is a single open space 33 feet tall and packed with equipment on multiple levels. The Aft Ladder provides access to various catwalks that allow engineers to access the machinery for operation, repairs and maintenance. A raised metal grate forms a floor 5 feet above the bottom hull and almost a meter of oily liquid sloshes around in the neglected sump. The forward half of engineering is dominated by two giant concentric jump coils that leave a small gap on the middle deck where pipes emerge and a small engineer could crawl to repair the fuel purifiers that run along the outside of the fuel tanks on the middle deck, just behind the scoops. This area is dangerous during fuel skimming, but safe the rest of the time.

Inside the Jump Coils are the powewr plants that feed directly into the Maneuver drives aligned with the center of the ship. The MD domonate the center of the aft half of engineering with small power plants in each of the four corners around them. Vertical ladders mounted along the aft wall of engineering provide a secong means of access from one level of catwalk to another.


Last edited by atpollard on November 1st, 2016, 7:27 am, edited 1 time in total.

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 Post subject: 600 ton Starship 'Karava_Manoi'
PostPosted: October 31st, 2016, 3:31 pm 
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On the Upper Deck are the living spaces all clustered together.

Crew Area:
301 = Bridge
302 = Ship's Computer
303-305 = small crew commons (multiple spaces for privacy)
306-311 = Crew Staterooms (designed for 6 crewmembers)
R = Crew shared Refreshers
312 = Vault for electronic mail and secure cargo ... security access to bridge.
313 = Steward/Medic station
314 = Low Berths

Starboard Passengers:
315 = Passenger Commons
316-319 = Passenger Staterooms
320 = High Passage Luggage
321 = Passenger secure access to ship

Port Passengers:
322 = Passenger Commons
323-326= Passenger Staterooms
327 = High Passage Luggage
328 = Passenger secure access to ship

329 = main corridor to Engineering/Aft Hardpoints


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 Post subject: Re: Starships
PostPosted: November 2nd, 2016, 8:42 pm 
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Wowzers! That is some cool stuff! Are you by any chance an architect?

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 Post subject: Re: Starships
PostPosted: November 2nd, 2016, 9:01 pm 
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mborn wrote:
Wowzers! That is some cool stuff! Are you by any chance an architect?

Thank you.
Yes I am.
Architect, Civil Engineer and Land Planner.


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 Post subject: Re: Starships
PostPosted: November 15th, 2016, 10:57 pm 
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I love that you made a spec-sheet for it! You should offer that as a service to other sci-fi writers who can't do technical drawing. (aka, people like me)

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 Post subject: Re: Starships
PostPosted: November 16th, 2016, 4:36 am 
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Lt. General Hansen wrote:
I love that you made a spec-sheet for it! You should offer that as a service to other sci-fi writers who can't do technical drawing. (aka, people like me)


I would encourage you all to consider this. This ship was written for TDW 1428.2 and has helped me immensely. Even though I'm familiar with the rules of design atpollard is using, he brings a lot of experience and fun thought to the project.

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